/*

 @name    : 锅巴汉化 - Web汉化插件
 @author  : 麦子、JAR、小蓝、好阳光的小锅巴
 @version : V0.6.1 - 2019-07-09
 @website : http://www.g8hh.com
 @idle games : http://www.gityx.com
 @QQ Group : 627141737

*/

//1.汉化杂项
var cnItems = {
    _OTHER_: [],

    //#region 标点符号等
    ', ': '，',
    ', +': '，+',
    '; ': '；',
    '.': '。',
    '. ': '。',
    '.\n      ': '。',
    ')\n      ': ')',
    ').': ')。',
    '). ': ')。',
    //#endregion
    //#region 主界面
    'The game is loading; this message should only appear for a few seconds.': '游戏载入中，该消息应该只显示数秒。',
    'If it shows up for a longer time, that\'s probably a bug and you should use the buttons below.': '如果它显示过久，可能是游戏出错了，您应该点击下面的按钮。',
    'Reloading might work, so probably try that first.': '刷新页面可能会有效果，您应该先尝试那么做。',
    'The page loads ': '该页面载入了',
    ' scripts (should be 93).': '个脚本(数量应为93)。',
    'Reload window': '重新加载窗口',
    'Import/Load': '导入/载入',
    'Time spent simulating ticks': '模拟游戏时刻花费时间',
    'Ticks simulated so far': '已模拟游戏时刻数量',
    'Speed up offline progress (doing fewer ticks': '加速离线进度(模拟时刻更少',
    'Slow down offline progress (doing more ticks but being more accurate': '减慢离线进度(模拟时刻更多，更精确',
    'You have ': '您拥有',
    ' stars.': '星辰。',
    'You need ': '您需要',
    ' stars to infinity.': '星辰来进行无限重置。',
    ' infinity point': '无限点数',
    'Infinity: Gain ': '无限重置：获得',
    ' IP/sec, ': '无限点数/秒，',
    ' peak IP/sec': '峰值无限点数/秒',
    ' log IP/sec, ': '对数无限点数/秒，',
    ' peak log IP/sec': '峰值对数无限点数/秒',
    ' total infinity points to eternity.': '总无限点数来进行永恒重置。',
    ' eternity point': '永恒点数',
    'Eternity: Gain ': '永恒重置：获得',
    ' EP/sec, ': '永恒点数/秒，',
    ' peak EP/sec': '峰值永恒点数/秒',
    ' log EP/sec, ': '对数永恒点数/秒，',
    ' peak log EP/sec': '峰值对数永恒点数/秒',
    ' EC tier': '永恒挑战阶层',
    ' to complexity.': '来进行繁复重置。',
    ' complexity point': '繁复点数',
    'Complexity: Gain ': '繁复重置：获得',
    ' ℂP/sec, ': '繁复点数/秒，',
    ' peak ℂP/sec': '峰值繁复点数/秒',
    ' log ℂP/sec, ': '对数繁复点数/秒，',
    ' peak log ℂP/sec': '峰值对数繁复点数/秒',
    ' total complexity points to finality.': '总繁复点数来进行终焉重置。',
    ' finality point': '终焉点数',
    ' total) and ': '终焉点数)和',
    ' finality shard': '终焉碎片',
    'Finality: Gain ': '终焉重置：获得',
    'Infinity: requires ': '无限重置：需要',
    ' stars': '星辰',
    'Infinity: +': '无限重置：+',
    ' IP': '无限点数',
    'Eternity: requires ': '永恒重置：需要',
    'Eternity: +': '永恒重置：+',
    ' EP': '永恒点数',
    'Complexity: requires ': '繁复重置：需要',
    'Complexity: +': '繁复重置：+',
    ' ℂP': '繁复点数',
    'Finality: requires ': '终焉重置：需要',
    'Finality: +': '终焉重置：+',
    ' FP, +': '终焉点数，+',
    ' FS': '终焉碎片',
    ' FP; ': '终焉点数；',
    'You have won the game! Congratulations!': '您通关了！恭喜！',
    'Normal': '通常',
    'Infinity': '无限',
    'Eternity': '永恒',
    'Complexity': '繁复',
    'Finality': '终焉',
    'Miscellaneous': '杂项',
    'Main': '主要',
    'Infinity Generators': '无限发生器',
    'Normal Challenges': '通常挑战',
    'Autobuyers': '自动购买器',
    'Infinity Challenges': '无限挑战',
    'Goals': '目标',
    'Achievements': '成就',
    'Statistics': '统计',
    'Last ': '最近',
    ' Run': '周目情况',
    'Options': '选项',
    'Eternity Generators': '永恒发生器',
    'Eternity Milestones': '永恒里程碑',
    'Studies': '课题',
    'Eternity Producer': '永恒产生者',
    'Eternity Challenges': '永恒挑战',
    'Chroma': '色度',
    'Complexity Generators': '繁复发生器',
    'Complexity Challenges': '繁复挑战',
    'Complexity Achievements': '繁复成就',
    'Powers': '能力',
    'Oracle': '神谕',
    'Galaxies': '星系',
    'Finality Generators': '终焉发生器',
    'Finality Shards': '终焉碎片',
    'Finality Milestones': '终焉里程碑',
    'You have not exported your save for a long time. You might want to export regularly.': '您很久没有导出过存档了。建议经常导出存档。',
    'This message can be disabled in the Options tab ("Show export reminder after X seconds"). ': '您可以在选项面板下关闭显示该消息(“在X秒后显示导出提醒”)。',
    'Remove this message for now': '暂时移除该消息',
    'You have been in ': '您在',
    ' for a long time.': '中停留很久了。',
    'This message is here in case you accidentally disabled something and forgot to enable it again. ': '该消息是为了防止您不小心禁用了某些东西，然后又忘记将它们再次开启而显示的。',
    'Remove this message': '移除该消息',
    'The ': '',
    ' collapsed due to an excess of stars.': '由于星辰过多，坍塌了。',
    'View stars and generators anyway': '仍然查看星辰和发生器',
    ' stars. You are getting ': '星辰。您每秒可以获得',
    ' stars per second.': '星辰。',
    'Max all normal generators and boosts': '最大化购买所有通常发生器和推进',
    ' boost': '推进',
    ', multiplying all ': '，它使所有',
    ' by ': '变为原来的',
    'Cost': '花费',
    'Max': '最大化购买',
    'Auto': '自动',
    ' (slow': '(缓慢',
    'Your highest number of boosts this eternity is ': '您本次永恒最高的推进次数为',
    ' boost power, increasing the per-boost multiplier by ': '推力，它使每推进的倍率变为原来的',
    'x.': '倍。',
    'You are generating ': '您每秒产生',
    ' boost power per second (': '推力(每推进每秒产生',
    ' per boost this eternity above ': '推力，但只对本次永恒超过',
    'You will start generating boost power for each boost this eternity above ': '',
    'Your ': '您',
    ' is ': '为',
    ' (giving ': '(可以额外提供',
    ' extra theorem': '定理',
    ', next at ': '，下次需要',
    'View all ': '查看所有(本来可能看不到的)',
    ' even if they would be otherwise invisible': '',
    'Generator ': '发生器',
    '/s': '/秒',
    'You have a ': '您拥有',
    ' sacrifice multiplier multiplying Generator ': '献祭倍率，它使发生器',
    ' by its amount.': '变为相应倍数。',
    'Sacrifice': '献祭',
    ' to sacrifice.': '才可以献祭。',
    ' prestige power multiplying all ': '转生之力，它使所有',
    'Prestige': '转生',
    ' to prestige.': '才可以转生。',
    ' multipliers are reduced above ': '的倍率在超过',
    'x (the multiplier softcap).': '倍时将衰减(即倍率软上限)。',
    'Given a multiplier x, let y be log(x, ': '设倍率为x，令y等于log(x, ',
    'This is the log of x with base ': '即x以',
    ' (or equivalently log(x) / log(': '为底的对数(或者说log(x) / log(',
    ')), so if x is exactly ': '))，因此如果x等于',
    ' then y is ': '，那么y就等于',
    ', and as x increases beyond that, y increases also.': '，当x超过该数值时，y也相应增加。',
    ' x is reduced to ': '则x减少为',
    '^(y^(y^': '^(y^(y^',
    ')). ': '))。',
    'Since y starts close to 1, y^(y^': '由于一开始y很接近1，y^(y^',
    ') is initially close to y and the multiplier reduction is initially small, but as y increases the reduction gets larger. Of course, if a multiplier x is below ': ')一开始也很接近y，倍率衰减很轻微，但随着y的增长，衰减会越来越严重。当然，如果x低于',
    ', it will not get reduced at all.': '，则不会有衰减。',
    'It is impossible to get more than ': '无法获得超过',
    ' (IP).': '。',
    'Max all': '最大化购买所有',
    'Max upgrades': '最大化购买升级',
    'Max generators': '最大化购买发生器',
    ' this eternity, multiplying all ': '，它使所有',
    ' infinit': '次无限',
    ', multiplying all infinity generators (IGs) by ': '，它使所有无限发生器变为原来的',
    'You need to complete all the normal challenges to be able to break infinity.': '您需要完成所有通常挑战才可以打破无限。',
    'Breaking infinity for the first time will also let you view the Infinity Challenges tab.': '首次打破无限后您将解锁无限挑战面板。',
    ' infinity stars, multiplying all ': '无限星辰，它使所有',
    ' by their amount^': '乘以原来的',
    'You are getting ': '您每秒可以获得',
    ' infinity stars per second.': '无限星辰。',
    'View all infinity generators even if they would be otherwise invisible': '查看所有(本来可能看不到的)无限发生器',
    'Infinity Upgrades': '无限升级',
    'Increase the base multiplier per boost': '增加每推进的基础倍率',
    ' (maxed': '(已达最大',
    'Increase the power of infinity stars': '增加无限星辰效果的底数',
    'Infinity Generator ': '无限发生器',
    'You have completed ': '您完成了',
    ' normal challenge': '次通常挑战',
    'Restart normal challenges on completion': '完成通常挑战时重新开始通常挑战',
    'To complete a normal challenge, infinity while in the normal challenge.': '通常挑战的完成条件为，在通常挑战中进行无限重置。',
    'Exit Normal Challenge ': '退出通常挑战',
    'Reset it (exit and start again': '重置挑战(退出并重新进入',
    'Normal Challenge ': '通常挑战',
    ' multiplier is raised ^': '的倍率变为原来的',
    '. All other ': '倍。所有其他',
    ' multipliers are always ': '的倍率常时为',
    'Reward: Faster Generator ': '奖励：加快发生器',
    ' Autobuyer (triggering every game tick': '的自动购买(每个游戏时刻都触发',
    'There\'s a multiplier on all ': '所有',
    '. Every time you buy a generator or boost, or sacrifice or prestige, this multiplier resets to ': '增加。每次购买发生器、推进，献祭或转生后，该倍率重置为',
    'There\'s a multiplier on Generator ': '发生器',
    ', starting at ': '乘以一个倍率，初始为',
    ' and doubling every ': '，且每',
    '. Every time you prestige, this multiplier resets to ': '该倍率翻倍。每次转生后，该倍率重置为',
    'Every time you buy a ': '每次购买',
    ', the amounts of all lower ': '时，所有更低阶的',
    ' are reset, like a sacrifice without the benefit.': '数量重置，就像一次没有任何收益的献祭。',
    'All ': '所有',
    ' cost increases are raised ^': '的花费变为原来的',
    'There are only 6 ': '只有6种',
    '. (Generator ': '。(发生器',
    ' and Generator ': '和发生器',
    ' don\'t exist.': '消失。',
    'You can only buy ': '您整个挑战中总共只能购买',
    ' and boosts throughout this challenge. This count does not reset on prestige.': '和推进。转生时该数值不重置。',
    'You can\'t buy boosts, the per-boost multiplier is ': '您无法购买推进，每推进的倍率变为原来的',
    'x, and prestige power is raised ^': '倍，且转生之力变为原来的',
    ', but all ': '次方，但所有',
    ' (including Generator ': '(包括发生器',
    ') are multiplied by your amount of Generator ': ')乘以发生器',
    'You can\'t buy boosts and the per-boost multiplier is ': '您无法购买推进，每推进的倍率变为原来的',
    'Reward: Faster Boost Autobuyer (triggering every game tick': '奖励：加快推进的自动购买(每个游戏时刻都触发',
    'You can\'t buy boosts or more than one of each ': '您无法购买推进，也无法购买超过一个的每种',
    ', and you can\'t prestige. You can sacrifice multiple times at the same point and the sacrifice bonuses multiply, but sacrifice resets everything that prestige resets.': '，而且您无法转生。但您可以在同样的数值进行多次献祭，献祭的效果互相叠乘，不过，献祭将重置转生原来重置的所有东西。',
    'Reward: Sacrifice Autobuyer': '奖励：献祭自动购买器',
    'Prestige power is raised ^': '转生之力变为原来的',
    'Reward: Prestige Autobuyer': '奖励：转生自动购买器',
    'Infinity generators are disabled.': '禁用无限发生器。',
    'Reward: Infinity Autobuyer': '奖励：无限自动购买器',
    ' autobuyer': '个自动购买器',
    'The complexity autobuyer is off when unlocked unless you explicitly pre-set it to be on.': '繁复自动购买器将在解锁时被关闭，除非您明确将它预设为开启。',
    'Turn newly unlocked autobuyers on when unlocked': '解锁时开启新解锁的自动购买器',
    'Pre-set locked reset autobuyers (this overrides the above setting': '预设关闭自动购买器的重置类型(将覆盖上方设置',
    'Permanence': '持久',
    'Slow autobuyers will trigger in ': '缓慢的自动购买器每',
    'Fast autobuyers ': '快速的自动购买器',
    'trigger every tick.': '每个时刻触发一次。',
    'will trigger in ': '每',
    'Make autobuyers trigger at most every X seconds (': '使自动购买器至多每X秒触发一次(设为',
    ' to always trigger': '则常时触发',
    'Automatically turn all autobuyers off when entering normal challenges': '进入通常挑战时自动关闭所有自动购买器',
    ' when entering infinity challenges': '进入无限挑战时自动关闭所有自动购买器',
    'You can toggle an autobuyer by pressing T + the corresponding hotkey.': '您可以按下T键和相应的快捷键来切换相应自动购买器的开关。',
    'Autobuyers options on this tab only apply to autobuyers on this tab.': '该面板的自动购买器选项只对该面板的自动购买器生效。',
    'Turn all autobuyers on': '开启所有自动购买器',
    'Turn all autobuyers off': '关闭所有自动购买器',
    'Turn all autobuyers on/off': '切换所有自动购买器的开关',
    'Toggle all autobuyers': '使所有自动购买器的开关反转',
    'Show generator and boost autobuyers': '显示发生器和推进的自动购买器',
    'Synchronize slow and fast autobuyers': '将缓慢和快速的自动购买器进行同步',
    'Explanations': '说明',
    'Autobuyers with text inputs': '有输入框的自动购买器',
    'Autobuyer modes with /sec': '带有/秒的自动购买器模式',
    'Autobuyers for some type of reset, such as the sacrifice, prestige, and infinity autobuyers, each have a text input, and have a mode which describes how that input is used. That text input is always converted to a number, which is then (for time-based modes) considered as a number of seconds, or (for other modes) just used as a number.': '部分自动购买器，如献祭、转生和无限各有一个输入框，模式里面可以选择如何使用输入框。输入框中的内容总是会被转化为数字，在与时间相关的模式中代表秒数，其他模式下代表数字。',
    'For example, one important time-based mode is just "Time", which makes the autobuyer trigger when it\'s been at least the input number of seconds since the last type of reset the autobuyer does (whether that was due to the autobuyer or manual). For example, if you prestige, and the prestige autobuyer is on, has mode "Time", and has text input ': '例如，“时间”是一个很重要的时间相关模式，在上次无论是自动还是手动原因，触发相应自动触发器后，经过的时间达到输入框中相应秒数时将再次触发自动购买器。如果您转生了，并且开启了转生自动购买器，模式为“时间”，且输入框输入了',
    ', it will, if possible, prestige ': '，则它将在满足转生条件的前提下，在',
    ' later. (Of course, if you\'re not manually prestiging at all, this will cause the prestige autobuyer to prestige every ': '后进行转生。(当然，如果您完全不手动转生，则转生自动购买器将每',
    '.) Some autobuyers have some "Time since" modes which, instead of waiting some number of seconds after a reset for the autobuyer to trigger, wait some number of seconds after some other event.': '触发一次。)部分自动购买器有其他时间模式，将在其他一些条件满足的一定时间后触发。',
    'An example of a non-time-based mode is the "Multiplier" mode of the prestige autobuyer. This mode will prestige every time you can get at least the input value as an additional multiplier from prestiging. For example, if the prestige autobuyer is on, has mode "Multiplier", and has text input ': '非时间模式的例子为转生自动购买器的“倍率”模式。该模式将在转生后至少可以达到之前加成的相应倍率时进行转生。如果您开启了转生自动购买器，模式为“倍率”，输入框输入了',
    ', and you currently have ': '，且您目前拥有',
    ' prestige power, it will prestige first at ': '转生之力，则将首先在',
    ' prestige power, then at ': '转生之力时进行转生，然后在',
    ' prestige power, and so on. (If progress is fast enough, it may prestige for slightly more prestige power than this.': '转生之力时进行转生，以此类推。(如果进度够快，它可能会在比这个倍率略微高一些的情况下转生。',
    'This explanation will become a lot more useful once you break infinity and can get more than ': '该说明将在您打破无限，且一次无限可以获得超过',
    ' IP from a single infinity. For now, you can just set your infinity autobuyer to mode "Amount" and put ': '无限点数时变得更有用。目前您只需要将无限自动购买器设为“数量”模式，并在输入框内输入',
    ' in its text input. If you want to read this explanation even though it\'s not useful yet, though, you can.': '即可。您可以发现目前它还不算太有用。',
    'I know this explanation is fairly long and takes a while to get to the point, but I think it\'s useful for understanding the autobuyer modes with /sec, which are some of the most useful autobuyer modes in the game. Hopefully it\'s thorough enough to not be confusing.': '我知道，很多人觉得这份说明太长了，需要阅读很久才能明白意思，但我认为带有/秒的自动购买器模式是游戏中最有用的自动购买器模式。希望我能讲得足够清楚明白。',
    'Let\'s start with gain/sec. This is shown, for example, on the infinity button as IP/sec, but gain/sec is a more general term that we\'ll be able to apply to other things later in the game. Gain/sec is simply the value of something that you\'d currently gain from reset, divided by the number of seconds it\'s been since you reset. For example, if you would get ': '我们从获取数量/秒开始吧。比如在无限按钮中它显示为无限点数/秒，但获取数量/秒是更加通用的说法。获取数量/秒顾名思义，就是某种通过重置获得的资源，除以经过时间的数值。例如，假设您可以无限重置获得',
    ' additional IP from infinitying and it\'s been ': '无限点数，且它经过了',
    ' since you last infinitied, then your IP/sec (gain/sec for infinity) would be ': '，那么无限点数/秒(即对于无限来说的获取数量/秒)就是',
    'Early on in the game (just after breaking infinity), gain/sec will go up at the start of an infinity, then at some point it will stop going up and start going down. The highest value it reaches is called peak/sec. For example, suppose you can gain ': '游戏的早期阶段(刚打破无限后)，获取数量/秒将在无限一开始保持增长，然后在一段时间后停止增长，开始下降。它达到的最高值称为峰值/秒。例如，假设您经过',
    '. (Of course, without knowing the IP gain from infinity at other times, we don\'t actually know peak/sec, but hopefully this example clarifies the content). Peak/sec sometimes also refers to the time at which gain/sec reaches this highest value. For example, peak/sec in the above example was ': '。(当然，我们需要知道其他情况下的无限点数获取数量，才能知道峰值/秒，但希望这个例子能较好地进行解释)。峰值/秒也可以理解为获取数量/秒达到最高值的用时。比如以上例子中在经过',
    ' after infinity.': '后达到峰值/秒。',
    'Note that there can be cases where something seems to be peak/sec, but actually it is not. For example, suppose you can gain ': '注意，有时候一些数值看起来是峰值/秒，但实际上并不是。例如，假设您经过',
    ', and ': '，',
    ', respectively. After ': '。在',
    ', it seems like a peak/sec of ': '后，似乎峰值/秒为',
    ' was reached after ': '，在',
    '. However, after ': '时达到。但在',
    ', it turns out that ': '后，事实上',
    ' had a higher gain/sec than ': '的获取数量/秒超过',
    ', so ': '，因此',
    ' is the new peak/sec.': '才是真正的峰值/秒。',
    'Now it\'s possible to actually discuss some autobuyer modes. The mode "Fraction of peak/sec" does a reset when the ratio (gain/sec) / (peak/sec) (i.e., the ratio of current gain/sec to its peak) is less than or equal to (note: not greater than) the autobuyer setting. While gain/sec is going up, this ratio will be ': '现在，我们可以开始讨论自动购买器的模式了。“峰值/秒的分率”模式将在获取数量/秒除以峰值/秒的数值不超过相应数值的时候进行重置。当获取数量/秒在增长时，该比值将是',
    ', because gain/sec and peak/sec are equal, but when gain/sec starts going down, the ratio will go down from ': '，因为此时获取数量/秒与峰值/秒相等，但当获取数量/秒下降时，该比值将开始低于',
    '. For example, in the "': '。例如，在之前的“经过',
    ', gain/sec is ': '后，获取数量/秒为',
    ' and peak/sec is ': '，峰值/秒为',
    ', meaning that (gain/sec)/(peak/sec) is ': '，意味着获取数量/秒除以峰值/秒的数值为',
    'The mode "Time past peak/sec" is somewhat easier to understand; it just waits the input number of seconds after the peak/sec time, and then does a reset. For example, in the "': '“峰值/秒后经过时间”模式应该比较好理解；它将在达到峰值/秒后等待相应的秒数，然后进行重置。例如，在之前的“经过',
    ', time since peak/sec is ': '后，峰值/秒后经过时间为',
    '; if the infinity autobuyer mode is "Time past peak/sec" and the input setting is ': '；如果无限自动购买器的模式为”峰值/秒后经过时间”，且在输入框内输入',
    ', this is thus when it will infinity. For this mode, similarly to other time modes, the autobuyer will also reset if it\'s been greater than that many seconds since peak/sec (for example, if the autobuyer was turned on halfway through an infinity).': '，则将在相应的时间进行无限重置。该模式中，与其他时间相关模式一样，自动购买器将在峰值/秒后经过时间超过相应数值时立刻进行重置(比如您在一次无限中，在期间才开启了自动购买器)。',
    'Note that if you use mode "Fraction of peak/sec" and have the input set too close to ': '请注意，如果您使用“峰值/秒的分率”模式，并且输入的内容太接近',
    ', or you use mode "Time since peak/sec" and have the input set too close to ': '，或者是使用“峰值/秒后经过时间”模式，并且输入的内容太接近',
    ', you might end up resetting in the "cases where something seems to be peak/sec, but actually it is not" described above, which might not be optimal.': '，您可能会在上面提过的“看似峰值/秒实则不是”的情况下重置，这样并非最优的做法。',
    'After you get enough progress, you\'ll notice that gain/sec never stops going up. At first it will go up and down but will keep reaching new maxima, repeating the "cases where something seems to be peak/sec, but actually it is not" process described above over and over in the same infinity. Later, it will just go up basically all the time, without going down significantly in between. In any case, this can stop your autobuyer from ever triggering if it uses "Fraction of peak/sec" mode or "Time past peak/sec" mode.': '在您游戏进度继续前进后，您会发现获取数量/秒一直在增长。一开始它可能还会有震荡，重复在上面提过的“看似峰值/秒实则不是”的过程。再往后一些，它就只会一直增长，不会下降了。此时“峰值/秒的分率”模式和“峰值/秒后经过时间”模式的自动购买器可能会无法触发。',
    'In this case, you can use a "peak log/sec" mode. The way "peak log/sec" is fairly similar to "peak/sec"; there\'s something called "log/sec" which can vary over an infinity, "peak log/sec" is the maximum value which log/sec reaches, or the time at which it\'s reached, the mode "Fraction of peak log/sec" makes the autobuyer trigger when log/sec reaches or goes below a certain fraction of peak log/sec, and the mode "Time past peak log/sec" makes the autobuyer trigger a certain amount of time after peak log/sec. So the only real difference is the use of "log/sec" rather than "gain/sec", which means log/sec has to be explained.': '此时，您可以使用“峰值对数/秒”模式了。“峰值对数/秒”模式与“峰值/秒”模式类似；但“对数/秒”可以发生变化。“峰值对数/秒”意味着对数/秒达到最高值，或者理解为它达到最高值的用时。“峰值对数/秒的分率”模式中，自动购买器将在对数/秒不超过峰值对数/秒相应分率时进行重置。“峰值对数/秒后经过时间”模式中，自动购买器将在达到峰值对数/秒后等待相应的秒数，然后进行重置。您可以看出来，真正的区别其实只有“对数/秒”与“获取数量/秒”，所以接下来我们还要说明一下什么是对数/秒。',
    'Log/sec is based on the idea of measuring progress in terms of the logarithm (base ': '对数/秒的思路是以对数来描述某项资源的总数(底数为',
    ', unless you use a different notation base) of your total (including spent) amount of something. For example, if so far you\'ve gotten ': '，除非您使用不同的记数法底数才会不同，且总数包括已花费的资源数量)。例如，假设您一共获得了',
    ' IP (some of which you may have spent), and you can do an infinity to get ': '无限点数(您可能已经花掉了其中的一些)，且您可以进行无限重置并获得',
    ' more IP, this will increase your total IP from ': '无限点数，那么总无限点数将从',
    ', and increase the logarithm of total IP from ': '，且使总无限点数的对数从',
    ', which is an increase of ': '，此时对数增加了',
    '. (The reason to use total IP rather than current IP is so that buying things with IP doesn\'t drastically impact stuff based on log.) Log/sec is simply increase in log from reset divided by number of seconds it\'s been since reset. For example, in the above example, if you have ': '。(使用总无限点数，不使用目前无限点数的原因是避免购买东西影响到对数。)对数/秒就是对数增长的数值除以经过时间的数值。例如，在上面的例子中，如果您总共拥有',
    ' total IP and can do an infinity to get ': '无限点数，且可以进行无限重置并获得',
    ' more IP, and that infinity\'s taken ': '无限点数，且它经过了',
    ' so far, log/sec is ': '，则对数/秒为',
    '. (It\'s typical for log/sec to be fairly small, as it is in this example; in some cases it might be small enough to display as ': '。(通常对数/秒都比较小，正如这个例子中的数字一样；一些情况下它可能会小到显示为',
    ', but don\'t worry, the actual non-zero value is still being used by the autobuyer.) Log/sec, unlike gain/sec, almost always starts going down after a long enough time.': '，但不要担心，实际的数值仍然会被自动购买器正常识别。)对数/秒与获取数量/秒不同，几乎总是会在一定时间以后下降。',
    'I hope this explanation was helpful. These autobuyer modes are by no means necessary, but they often are the most generally useful and make it so you don\'t need to constantly adjust autobuyers, so it\'s nice to know how to use them.': '希望这份说明能帮得上忙。这些自动购买器模式都可谓是必须，通常您不需要频繁切换自动购买器，所以弄清楚目前哪个适合您就好了。',
    'Slow ': '缓慢',
    ' Autobuyer': '自动购买器',
    'On': '开启',
    'Off': '关闭',
    'Mode': '模式',
    'Buy singles': '购买单个',
    'Buy max': '最大化购买',
    'Unlock Slow Generator ': '解锁缓慢发生器',
    '(triggering every ': '(每',
    'Boost Autobuyer': '推进自动购买器',
    'Unlock Slow Boost Autobuyer': '解锁缓慢推进自动购买器',
    'Sacrifice Autobuyer': '献祭自动购买器',
    'Multiplier': '倍率',
    'Time': '时间',
    'Time since possible': '可以购买后经过时间',
    'Prestige Autobuyer': '转生自动购买器',
    'Infinity Autobuyer': '无限自动购买器',
    'Amount': '数量',
    'X times last': '上次的X倍',
    'Time past peak/sec': '峰值/秒后经过时间',
    'Fraction of peak/sec': '峰值/秒的分率',
    'Time past peak log/sec': '峰值对数/秒后经过时间',
    'Fraction of peak log/sec': '峰值对数/秒的分率',
    'Time since gain was amount': '达到目前数量后经过时间',
    'Time since gain was total': '达到总量后经过时间',
    'Not on by default due to IP generation': '由于自动产生无限点数，默认禁用',
    'Turn on anyway': '仍然启用',
    'Eternity Autobuyer': '永恒自动购买器',
    'Chroma amount': '色度数量',
    'Chroma as fraction of cap': '色度上限的分率',
    'Not on by default due to EP generation': '由于自动产生永恒点数，默认禁用',
    'Permanence Autobuyer': '持久自动购买器',
    'Not on by default due to permanence generation': '由于自动产生持久，默认禁用',
    'Complexity Autobuyer': '繁复自动购买器',
    'Eternity power extra multiplier': '永恒能力额外倍率',
    'Galaxy effect (0 means cap': '星系效果(输入0则为上限',
    'Not on by default due to ℂP generation': '由于自动产生繁复点数，默认禁用',
    'Finality Autobuyer': '终焉自动购买器',
    ' infinity challenge': '次无限挑战',
    ', multiplying all infinity generators by ': '，它使所有无限发生器变为原来的',
    ' stars this eternity.': '星辰。',
    'Restart infinity challenges on completion': '完成无限挑战时重新开始无限挑战',
    'To complete an infinity challenge, infinity while in the infinity challenge.': '无限挑战的完成条件为，在无限挑战中进行无限重置。',
    'Exit Infinity Challenge ': '退出无限挑战',
    'Infinity Challenge ': '无限挑战',
    'Normal Challenges ': '通常挑战',
    ' all apply.': '的条件同时生效。',
    ' stars this eternity': '星辰',
    'Goal': '挑战目标',
    'Reward: The multiplier to generators based on total IP this eternity is uncapped.': '奖励：移除本次永恒中总无限点数对发生器的加成倍率上限。',
    ', but sacrifice is far stronger.': '次方，但献祭的效果增强很多。',
    'Reward: Sacrifice is stronger.': '奖励：增强献祭的效果。',
    'The prestige power formula is worse the more prestiges you do.': '每次转生后，转生之力效果的公式变得更弱。',
    'Reward: Multiplier to Infinity Generator ': '奖励：无限发生器',
    ' based on prestige power (': '基于转生之力的数值获得加成倍率(',
    'There\'s an exponent on the multipliers of all ': '所有',
    '. Every time you buy a generator or boost, or sacrifice or prestige, this exponent resets to ': '增加。每次购买发生器、推进，献祭或转生后，该指数重置为',
    'Reward: Multiplier to all infinity generators based on time in infinity (': '奖励：所有无限发生器基于本次无限的时间获得加成倍率',
    'Reward: Exponent to Infinity Generator ': '奖励：无限发生器',
    ' multiplier based on stars (': '基于星辰的数值获得指数加成(指数为',
    'The prestige power formula alternates between being raised ^': '每次转生时，转生之力效果的公式在',
    ' (as usual) and ^': '次方(跟正常一样)和',
    ' every time you prestige.': '次方之间来回切换。',
    'Reward: Exponent to prestige power based on infinity stars (': '奖励：转生之力基于无限星辰的数值获得指数加成(指数为',
    ', but the multiplier per boost is squared.': '次方，但每推进的倍率变为原来的平方。',
    'Reward': '奖励',
    ' (apart from Generator ': '(除了发生器',
    ') and boosts throughout this challenge. Each Generator ': ')和推进。每购买1个发生器',
    ' you buy gives you ': '您还可以额外购买',
    ' extra purchases.': '个。',
    ' equal to number of Generator ': '获得等于发生器',
    ' (lower-bounded by ': '数量的加成倍率(至少为',
    ' (EP).': '。',
    ' this complexity, multiplying all eternity generators by ': '，它使所有永恒发生器变为原来的',
    ' eternit': '次永恒',
    ', multiplying all eternity generators (EGs) by ': '，它使所有永恒发生器变为原来的',
    ' eternity stars, multiplying all normal and infinity generators by ': '永恒星辰，它使所有通常发生器和无限发生器变为原来的',
    'and raising all normal and infinity generator multipliers ^': '再使所有通常发生器和无限发生器的倍率乘以原来的',
    ' eternity stars per second.': '永恒星辰。',
    'View all eternity generators even if they would be otherwise invisible': '查看所有(本来可能看不到的)永恒发生器',
    'Eternity Upgrades': '永恒升级',
    'Increase the per-purchase multiplier for EGs': '增加永恒发生器每次购买的倍率',
    'Increase the multiplier per boost': '增加每推进的倍率',
    'x → ': '倍 → ',
    'x (maxed': '倍(已达最大',
    'Multiplier to EGs based on total EP this complexity': '永恒发生器基于本次繁复中总永恒点数获得加成倍率',
    'Eternity Generator ': '永恒发生器',
    'Eternity Milestone ': '永恒里程碑',
    'Complexity reset effect explanation': '繁复重置效果说明',
    'Complexity and resets beyond complexity will reset eternity milestones, and will lock those milestones (including the ones saying "Start each ... complexity"), removing their effects until you unlock the milestones again. Once you start with enough eternities after complexity to start with eternity milestones unlocked, however, those milestones will have an effect even at the start of a complexity. This situation will also arise later in the game with other similar mechanics.': '繁复及以上的重置会重置永恒里程碑，锁定它们的效果(包括那些“……初始……”的里程碑)，直到再次解锁里程碑时它们的效果才能再度生效。当您繁复重置后初始拥有足够多次永恒时，初始您将解锁相应的永恒里程碑。游戏后期的其他机制也类似。',
    ' eternity': '次永恒',
    'Start each ': '每次',
    ' with stars based on your eternities (currently ': '初始获得星辰，数量基于永恒次数(目前为',
    ' eternities': '次永恒',
    ' with all normal challenges completed. (You also keep autobuyers and infinity remains broken.)': '初始就完成所有通常挑战。(您另外还可以保留自动购买器不重置，且无限保持打破。)',
    ' with infinity points based on your eternities (currently ': '初始获得无限点数，数量基于永恒次数(目前为',
    'Automatically complete ': '只要您解锁了',
    ' as soon as you unlock ': '，就可以自动完成',
    ' (based on eternities)': '(效果基于永恒次数)',
    ' with infinities based on your eternities (currently ': '初始获得无限次数，数量基于永恒次数(目前为',
    'Sacrifice no longer resets anything.': '献祭不再重置任何东西。',
    'Unlock autobuyers for repeatable infinity upgrades.': '解锁重复无限升级的自动购买器。',
    'Prestige no longer resets anything.': '转生不再重置任何东西。',
    'Unlock an Infinity Generator ': '解锁无限发生器',
    ' autobuyer.': '的自动购买器。',
    ' autobuyer, and an eternity autobuyer.': '的自动购买器，以及永恒自动购买器。',
    'Completing all eternity milestones for the first time will also let you view the Eternity Producer tab.': '首次解锁所有永恒里程碑后您将解锁永恒产生者面板。',
    ' total theorem': '定理',
    ' (a breakdown is below the theorem purchase buttons) and ': '(下方有定理数量明细)，其中有',
    ' unspent theorem': '未花费的定理',
    'Respec studies and ': '洗点课题并',
    'Respec fourth-row studies and ': '洗点课题第四行并',
    'There are a lot of study options. To see the others, go to the options tab and toggle (turn on) "Full study options" in the "other options" part.': '课题的选项有很多。想要看到其他选项的话，可以进入选项界面，在“其他选项”部分开启“完整课题选项”。',
    'Export studies': '导出课题配置',
    'Import studies': '导入课题配置',
    'Respec studies on next eternity': '下次永恒重置时洗点课题',
    'Max fourth-row studies': '最大化购买第四行课题',
    'Study click mode': '课题点击模式',
    ' (reversed when holding shift': '(按下Shift键则功能反转',
    'Cost display': '花费显示方式',
    'Rebuy studies when finishing ℂC6': '完成繁复挑战6时重新购买课题',
    'Show explanation of presets and exported studies': '显示预设和导出课题配置的说明',
    'There are a lot of study options. To hide most of them, go to the options tab and toggle (turn off) "Full study options" in the "other options" part.': '课题的选项有很多。想要隐藏大部分选项的话，可以进入选项界面，在“其他选项”部分关闭“完整课题选项”。',
    'Respec studies when loading a preset': '载入预设时洗点课题',
    'Click on the name of a study preset on the line below to load that study list': '点击下方课题预设的名字可以载入相应预设',
    'You don\'t currently have any study presets. You can create presets at the bottom of this tab.': '您目前没有课题预设。您可以在该面板最下方创建预设。',
    'Presets can be used to load study lists more easily.': '您可以使用预设更简单地购买课题。',
    'Exporting studies and preset study lists use the same syntax, which is explained below.\n          More of the syntax will be explained as it becomes useful.': '导出课题配置和课题预设的语法是一致的，接下来我们将进行解释。随着语法变得更有用，我们会更详细地进行解释。',
    ' Currently all the syntax is visible.': '目前您可以看到所有语法了。',
    'Loading the study list a,b,c,...,z tries to buy Study a, then Study b, then Study c, and so on, until it has bought Study z.\n          If the game cannot buy a study in the list with the available theorems, it will continue to the next study in the list rather than stopping.': '载入课题配置a,b,c,……,z将尝试先购买课题a，然后是课题b，然后是课题c，以此类推，直到购买课题z。如果定理不够无法购买相应课题，将尝试继续购买后面的课题。',
    'Note that you can put fourth-row studies (that is, numbers from 13 to 16) in this list, but there is a more convenient syntax for fourth-row studies explained below.': '请注意，您可以用这个格式购买第四行课题(即数字13到16)，但下方会解释更好的语法。',
    'Adding |ux to the end of a study list (where the u is a literal u) will keep at least x theorems unspent by studies no matter what. It\'s fine if those theorems are spent on an eternity challenge.\n          |cx is like |ux, except it uses the cost of Eternity Challenge x rather than the value of x. This is useful for eternity challenges.\n          Adding ! to a preset with |x will try to unlock the eternity challenge, and adding !! will try to start it. Additional exclamation marks have no additional effect.\n          When you have an eternity challenge unlocked and export a study list, that study list will have |cx!, where x is the eternity challenge, and it will have |cx!! if you are in the eternity challenge.': '在配置末尾加上|ux(u为字母)将保留至少x定理不进行花费。如果您需要这些定理来进入永恒挑战，这就会很有用了。|cx的效果与|ux类似，但它将保留永恒挑战x的定理花费，而不是保留x定理。对于永恒挑战可能会更有用。在已经有|x结尾的配置后面加上!则会尝试解锁永恒挑战，加上!!则会尝试开始挑战。增加更多的感叹号没有其他效果。当您在解锁永恒挑战时导出课题配置，则它的末尾会有|cx!，其中x为相应的永恒挑战编号，如果您开始永恒挑战后导出课题配置，则末尾会有|cx!!。',
    '"Broke every stone" disables this.': '获得“所向披靡”繁复成就后该项失效。',
    'Adding &a,b,c,d to the end of a study list will try to buy Study ': '在配置末尾加上&a,b,c,d将尝试购买a次课题',
    ' up to a total times, then Study ': '，然后尝试购买b次',
    ' b total times, and so on.\n          If the game cannot buy a study in the list as many times as asked for, it will move to the next study.\n          Adding &sa,b,c,d, where the s is a literal s, will instead try to spend theorems on fourth-row studies in proportion to their costs when bought a, b, c, and d times.\n          This &sa,b,c,d syntax allows for a preset to keep the same relative values between fourth-row studies (that is, which is more important and which is less) without the preset changing for every fourth-row study purchase.': '，以此类推。如果定理不够无法购买对应次数的相应课题，将尝试继续购买后面的课题。在配置末尾加上&sa,b,c,d(s为字母)将尝试以相应花费比例进行购买。&sa,b,c,d的语法可以使第四行课题之间的数值比例保持一致，且不需要每次切换预设。',
    'Study list to constantly load': '常时载入的课题配置',
    'Auto-load': '自动载入',
    'Total cost': '总花费',
    'Study ': '课题',
    'Double per-boost multiplier': '使每推进的倍率翻倍',
    'Currently': '目前效果',
    ' theorem': '定理',
    'Multiplier to normal generators based on prestige power': '通常发生器基于转生之力的数值获得加成倍率',
    'Multiplier to normal generators based on total stars this complexity': '通常发生器基于本次繁复中总星辰数值获得加成倍率',
    'Multiplier to normal generators based on total theorems': '通常发生器基于定理总数获得加成倍率',
    'Multiplier to infinity generators based on number of boosts': '无限发生器基于推进次数获得加成倍率',
    'Multiplier to infinity generators based on prestige power': '无限发生器基于转生之力的数值获得加成倍率',
    'Multiplier to infinity generators based on eternities': '无限发生器基于永恒次数获得加成倍率',
    'Multiplier to infinity generators based on total theorems': '无限发生器基于定理总数获得加成倍率',
    'Multiplier to eternity generators based on prestige power': '永恒发生器基于转生之力的数值获得加成倍率',
    'Multiplier to eternity generators based on eternity stars and time in eternity': '永恒发生器基于永恒星辰的数值和本次永恒的时间获得加成倍率',
    'Multiplier to eternity generators based on total theorems': '永恒发生器基于定理总数获得加成倍率',
    'Large fixed multiplier to normal generators': '通常发生器获得较大的固定加成倍率',
    'Next': '下次效果',
    'Multiplier to infinity generators based on total color value': '无限发生器基于颜色总数获得加成倍率',
    'Eternity generators are multiplied by chroma': '使永恒发生器乘以色度的数值',
    'Multiplier to chroma buildup speed based on total theorems': '色度增长速度基于定理总数获得加成倍率',
    'There is also a small multiplier to the chroma cap based on total fourth-row study purchases (currently ': '根据第四行课题购买总数还会对色度上限提供较小的加成倍率(目前为',
    'x).': '倍)。',
    ' stars.': '星辰。',
    ' IP.': '无限点数。',
    ' EP.': '永恒点数。',
    'Buy a theorem with stars': '使用星辰购买1定理',
    'Buy a theorem with infinity points': '使用无限点数购买1定理',
    'Buy a theorem with eternity points': '使用永恒点数购买1定理',
    'Buy max theorems with stars': '使用星辰最大化购买定理',
    'Buy max theorems with infinity points': '使用无限点数最大化购买定理',
    'Buy max theorems with eternity points': '使用永恒点数最大化购买定理',
    'Auto buy theorems with stars': '自动使用星辰购买定理',
    'Auto buy theorems with infinity points': '自动使用无限点数购买定理',
    'Auto buy theorems with eternity points': '自动使用永恒点数购买定理',
    'You have disabled buying theorems.': '您禁用了购买定理。',
    'Buying theorems ': '购买定理',
    'Disabling buying theorems can help to unlock "Thousand-theorem twilight".': '禁用购买定理可以帮助您解锁“千理暮云平”繁复成就。',
    'Bought theorems': '购买的定理数量',
    ' (from stars) + ': '(来自星辰) + ',
    ' (from IP) + ': '(来自无限点数) + ',
    ' (from EP) = ': '(来自永恒点数) = ',
    'Extra theorems': '额外的定理数量',
    'Total theorems': '定理总数',
    ' (bought theorems) + ': '(购买的定理数量) + ',
    ' (extra theorems) = ': '(额外的定理数量) = ',
    'Buying a study will increase the costs of all studies on other rows by ': '购买课题后，其他行的所有课题花费将增加',
    ' theorems.': '定理。',
    'Despite this, the total cost of studies does not depend on the order you buy them in.': '尽管如此，但课题的总花费与购买顺序无关。',
    'You need to eternity before you can buy theorems with anything.': '您需要进行永恒重置，才可以购买定理。',
    'You need to buy at least one eternity generator before you can buy theorems with eternity points.': '您需要至少拥有1个永恒发生器，才可以使用永恒点数购买定理。',
    ' theorem purchases of a certain type, theorem costs of that type start increasing far more quickly.': '次某种课题后，课题花费将更快地增长。',
    'After you get ': '在您获得',
    ' theorems (enough to buy all the studies), a fourth row will appear.': '定理后(即足够购买所有课题)，将出现第四行课题。',
    'However, studies in this row can only be bought if all studies above are bought.': '但您只能在购买前三行所有课题后购买第四行课题。',
    'Studies on the fourth row are rebuyable, with increasing costs.': '第四行课题可以重复购买，但花费会增长。',
    'Their costs are unaffected by buying other studies. Their shown costs are always the cost of the next purchase.': '它们的花费不受购买其他课题的影响。它们显示的花费总是下次购买的花费。',
    'However, they can only be bought if all studies above are bought.': '但您只能在购买上方所有课题后购买它们。',
    'Presets (': '预设(',
    'sort by name': '以名称排序',
    'Name': '名称',
    'Study list': '课题配置',
    'Change to current studies': '改为目前的课题',
    'Delete': '删除',
    'Create a preset': '创建预设',
    'You can create at most ': '您至多可以创建',
    ' presets. Delete existing presets to create more.': '个预设。删除已有的预设后才可以创建新的预设。',
    'Unlock the Eternity Producer': '解锁永恒产生者',
    ' eternity points': '永恒点数',
    'The Eternity Producer, when unlocked, will produce ': '解锁永恒产生者后，它将每秒产生',
    ' per second': '',
    'It will also multiply all eternity generators by ': '它还会使所有永恒发生器变为原来的',
    ' (based on eternities).': '倍(基于永恒次数)。',
    'It can be improved via upgrades.': '您可以通过升级改善它的效果。',
    'Unlocking the Eternity Producer for the first time will also let you view the Eternity Challenges tab.': '首次解锁永恒产生者后您将解锁永恒挑战面板。',
    'Note that you cannot benefit from the Eternity Producer or buy Eternity Producer upgrades before you unlock the Eternity Producer.': '请注意，您无法在解锁永恒产生者之前获得永恒产生者的效果，或者购买永恒产生者升级。',
    '. Due to the Eternity Producer, they multiply all eternity generators by ': '。由于永恒产生者的效果，它使所有永恒发生器变为原来的',
    'The Eternity Producer is producing ': '永恒产生者每秒产生',
    ' per second.': '。',
    'Max Eternity Producer upgrades': '最大化购买永恒产生者升级',
    'Eternity Producer base production per second': '永恒产生者每秒基础产量',
    'Eternity Producer multiplier to EGs': '永恒产生者对永恒发生器的加成倍率',
    ' permanence. You get ': '持久。您',
    'Max permanence upgrades': '最大化购买持久升级',
    'Multiplier to eternity gain': '对永恒次数获取数量的加成倍率',
    ' permanence': '持久',
    'Power to Eternity Producer multiplier to EGs': '对“永恒产生者对永恒发生器的加成倍率”的指数倍率',
    'Power to third-row study effects': '对第三行课题效果的指数倍率',
    'Multiplier to permanence based on eternity stars': '持久基于永恒星辰的数值获得加成倍率',
    'Lose all but ': '只保留',
    ' eternities,': '次永恒，',
    'but gain ': '获得',
    ' permanence.': '持久。',
    ' eternities to gain permanence.': '次永恒才可以获得持久。',
    'Gaining permanence will cause you to lose all but ': '获得持久后，您将只保留',
    ' eternities, but you will not lose anything else.': '次永恒，但不会失去其他任何东西。',
    'Permanence can be spent on a variety of upgrades that become visible when you gain permanence.': '持久可以用于购买多种升级，在获得持久后就能看到它们了。',
    'You get ': '您',
    ' eternity challenge (EC) tier': '阶层永恒挑战',
    ', giving you ': '，获得了',
    'Respec eternity challenge on next eternity': '下次永恒重置时洗点永恒挑战',
    'Show (now unneeded) eternity challenge requirements': '显示(已经无用的)永恒挑战需求',
    'You auto-complete an EC tier once every ': '您每',
    'and they\'re now fully complete': '它们已经彻底完成了',
    'Getting more complexities ': '获得更多繁复次数',
    'and finalities ': '和终焉次数',
    'speeds up auto-EC completion. Auto-EC completion completes all tiers of EC': '可以加速自动完成永恒挑战。自动完成挑战将先完成永恒挑战',
    ' first, then all tiers of EC': '的所有阶层，然后再完成永恒挑战',
    ', and so on. Some complexity achievements require no EC auto-completions this complexity; you may need to turn EC auto-completion off to get these.': '的所有阶层，以此类推。一些繁复成就要求本次繁复不能自动完成永恒挑战；您可能需要关闭自动完成永恒挑战以获得它们。',
    'You have not yet used any EC auto-completions this complexity.': '您本次繁复还没有使用过自动完成永恒挑战。',
    'Auto-completed EC tiers can be stored up by turning auto-EC completion off.': '您可以通过关闭自动完成永恒挑战来存储自动完成永恒挑战的阶层。',
    'When it\'s turned on again you\'ll get all the new auto-completed EC tiers at once.': '再次开启后您将一次性获得所有自动完成永恒挑战的阶层。',
    'Turning auto-EC completion on would complete ': '开启自动完成永恒挑战后可以完成',
    ' eternity challenge tier': '阶层永恒挑战',
    'Auto-EC completion': '自动完成永恒挑战',
    ' total eternity challenge tiers completed': '阶层永恒挑战时',
    'Multiplier to boost power gain based on eternity challenge tiers completed (': '推力获取数量基于永恒挑战完成的阶层数值获得加成倍率(',
    'Multiplier to eternity gain based on eternity challenge tiers completed (': '永恒次数获取数量基于永恒挑战完成的阶层数值获得加成倍率(',
    'You gain your infinity points on infinity every second, without needing to infinity (IP generation': '您每秒可以自动获得无限点数，而无需进行无限重置(自动产生无限点数',
    ', and you can view the Chroma tab': '，且您将解锁色度面板',
    'Respec eternity challenge and ': '洗点永恒挑战并',
    'To complete an eternity challenge, eternity while in the eternity challenge. Completing or respeccing an eternity challenge will give all theorems spent on it back.': '永恒挑战的完成条件为，在永恒挑战中进行永恒重置。完成永恒挑战后，或者洗点永恒挑战后，将归还花费的所有定理。',
    'Reset it (': '重置它(',
    'Eternity Challenge ': '永恒挑战',
    'There are exponents on all normal generator multipliers based on infinity stars and on all infinity generator multipliers based on eternity stars (both less than ': '所有通常发生器的倍率受到基于无限星辰数值的指数影响，所有无限发生器的倍率受到基于永恒星辰数值的指数影响(都低于',
    'Requirement to unlock': '解锁需求',
    'Reward: Multiplier to normal generators based on stars.': '奖励：通常发生器基于星辰的数值获得加成倍率。',
    'Current': '目前效果',
    ', Next': '，下一阶层效果',
    'Boost costs are massively increased.': '推进花费大幅度增加。',
    'Reward: Boosts are cheaper.': '奖励：推进变得更便宜。',
    'Current: Cost ^': '目前效果：花费变为原来的',
    'You can\'t prestige.': '您无法转生。',
    'Reward: Exponent to prestige power.': '奖励：转生之力获得指数加成。',
    'Current: ^': '目前效果：变为原来的',
    ', Next: ^': '，下一阶层效果：变为原来的',
    'You can infinity at most ': '您至多可以进行',
    ' time': '次无限重置',
    '. If you infinity more, you will automatically exit this challenge.': '。超过次数后将自动退出该挑战。',
    'Reward: Multiplier to infinity generators based on total infinity points produced this eternity.': '奖励：无限发生器基于本次永恒中总无限点数获得加成倍率。',
    'Infinity generator multipliers are square-rooted (^': '无限发生器的倍率变为原来的平方根(',
    'Reward: Exponent to infinity generator multipliers.': '奖励：无限发生器倍率获得指数加成。',
    'All eternity challenge rewards are disabled.': '所有永恒挑战的奖励失效。',
    'Reward: All other eternity challenge rewards are stronger.': '奖励：增强所有其他永恒挑战的奖励。',
    'Infinity generator per-purchase multipliers are disabled.': '无限发生器每次购买的倍率失效。',
    'Reward: Multiplier to infinity generators based on eternity points produced this complexity.': '奖励：无限发生器基于本次繁复中总永恒点数获得加成倍率。',
    'Eternity generators are disabled.': '禁用永恒发生器。',
    'Reward: Multiplier to eternity generators.': '奖励：永恒发生器获得加成倍率。',
    'You can only have a single eternity challenge unlocked at a given time.': '您一次只能解锁一个永恒挑战。',
    'Eternity challenges lock again once completed.': '完成永恒挑战后它将再次锁定。',
    'Unlock Chroma': '解锁色度',
    'Note that you cannot gain chroma before you unlock any color of it, and ': '请注意，您无法在解锁任意颜色之前获得色度，且您必须最先解锁',
    ' must be the first color you unlock.': '。',
    ' in this eternity, giving you ': '，因此获得了',
    ' chroma (capped at ': '色度(上限为',
    ', based on eternity points).': '色度，基于永恒点数)。',
    'Chroma gain will slow down over time, gradually approaching its cap but taking a very long time to reach it.': '色度获取的速度将随着时间而减慢，逐渐接近上限，但可能要花费很长的时间才能达到它。',
    'You ': '您',
    ', and will produce ': '，将在下次永恒重置后产生',
    ' after next eternity reset.': '。',
    'chroma': '色度',
    'fraction of chroma cap': '色度上限的分率',
    'The value of whatever color you are producing is': '目前产生的颜色数值将',
    'The values of all colors are': '所有颜色的数值将',
    'constantly increased to your current chroma.': '常时增加到目前色度上。',
    'All sources of chroma buildup speed act retroactively in the current eternity.': '目前永恒中，所有色度增长速度都将进行追溯。',
    'Unlock ': '解锁',
    'Multiplier per boost ': '每推进的倍率变为',
    'Eternity gain ': '永恒次数获取数量变为',
    'Chroma buildup speed ': '色度增长速度变为',
    'based on total EP this complexity': '基于本次繁复中总永恒点数',
    'based on Eternity Generator ': '基于永恒发生器',
    ' amount': '的数量',
    'Multiplier softcap ^': '使软上限变为原来的',
    'based on eternities this complexity': '基于本次繁复中永恒次数',
    ' (ℂP).': '。',
    ' this finality.': '。',
    ' complexit': '次繁复',
    ', multiplying all complexity generators (ℂGs) by ': '，它使所有繁复发生器变为原来的',
    'multiplying permanence and chroma buildup speed by ': '再使持久和色度增长速度变为原来的',
    'and ': '且',
    'auto-completing an EC tier every ': '还可以每',
    'never auto-completing an EC tier': '永远不会自动完成永恒挑战',
    ' due to finalities': '完成一阶层永恒挑战',
    'After finality, EC tier auto-completion from complexities is ': '终焉重置后，由于繁复次数而自动完成永恒挑战的速度变为',
    'x faster.': '倍。',
    ' complexity stars, making all complexity challenge rewards ': '繁复星辰，它使所有繁复挑战的奖励增强',
    'x stronger.': '倍。',
    ' complexity stars per second.': '繁复星辰。',
    ' hypercomplexity stars,': '究极繁复星辰，',
    'used for Complexity Challenge ': '用于计算繁复挑战',
    ' reward strength and complexity star factor.': '的奖励效果和繁复星辰的因子。',
    'View all complexity generators even if they would be otherwise invisible': '查看所有(本来可能看不到的)繁复发生器',
    'Complexity Generator ': '繁复发生器',
    ' complexity challenge tier': '阶层繁复挑战',
    'Restart complexity and re-enter all complexity challenges': '完成繁复挑战时重新开始繁复挑战',
    ' (disabled because you can complexity': '(因为您可以进行繁复重置而失效',
    ' (allowing you to enter ': '(因此可以进行',
    ' complexity challenge': '个繁复挑战',
    'Complexity challenge rewards are currently ': '繁复挑战的奖励目前增强',
    'x stronger (from ': '倍(来自',
    ' complexity stars).': '繁复星辰)。',
    'The Complexity Challenge ': '繁复挑战',
    ' reward is instead currently ': '的奖励变为目前增强',
    ' hypercomplexity stars).': '究极繁复星辰)。',
    'Re-enable complexity challenges you\'re currently in on ': '在',
    'This means that if you\'re currently in a complexity challenge due to the ability to violate its condition being disabled, and you ': '它的意思是，如果您正在进行一个繁复挑战，并禁用了对应的功能以满足挑战条件，此时您进行',
    ', then the ability to violate that condition will be automatically enabled again, letting you exit the complexity challenge. This is often good since you don\'t want to do a complexity challenge for two complexities in a row, but it has': '重置后，相应的功能将重新启用，您将退出相应的繁复挑战。通常它很有用，因为您应该不会想连着两次进行同一个繁复挑战，但它',
    'a downside later in the game.': '在之后的游戏阶段可能会有负面效果。',
    'the downside that ': '的负面效果为',
    'you will exit a complexity challenge if you, for example, unequip powers in it.': '您可能会因为例如解除装备能力之类的原因而错误地退出繁复挑战。',
    'You do not need to complexity to complete complexity challenges. ': '您并不需要进行繁复重置来完成繁复挑战。',
    'Complexity challenges explanation': '繁复挑战说明',
    'Being in a complexity challenge doesn\'t prevent you from violating its condition. Instead, violating the condition makes you exit the complexity challenge. Thus, you are automatically in whichever complexity challenges you have not yet violated the condition of this complexity. In particular, when starting a new complexity, you will be in all complexity challenges that you\'ve unlocked at once.': '进行繁复挑战时，您仍然可以违反它的条件。违反条件后您将退出相应的繁复挑战。换句话说，您将自动进行任何满足条件且本次繁复中没有违反过条件的繁复挑战。当繁复重置后，您将进行所有解锁的繁复挑战。',
    'You can complete Complexity Challenge ': '您可以在进行繁复重置之前就完成繁复挑战',
    ' even pre-complexity. This allows you to start with a Complexity Challenge ': '。这意味着您初始就可以获得繁复挑战',
    ' completion.': '的阶层。',
    'The header does not mention that you are in Complexity Challenge ': '标头并没有提及您正进行繁复挑战',
    ' to avoid clutter, since you are always in it. The ability to disable certain things is there to prevent accidental violation of complexity challenge requirements.': '，这是为了让显示更简单一些，因为您总是在进行它。您可以在相应挑战上直接禁用相应功能，以避免误操作导致退出相应繁复挑战。',
    'Complexity Challenge ': '繁复挑战',
    'No requirement (you\'re always in this challenge).': '无需求(您总是在进行该挑战)。',
    'x, Next': '倍，下一阶层效果',
    'You can\'t buy boosts.': '您无法购买推进。',
    'Buying boosts': '购买推进',
    'Disabling this doesn\'t put you in this challenge yet, since this challenge is locked.': '禁用它也不会让您进行挑战，因为它还没有解锁。',
    'You can\'t unlock the Eternity Producer (or get permanence).': '您无法解锁永恒产生者(及获得持久)。',
    'Unlocking the Eternity Producer': '解锁永恒产生者',
    'Reward: Multiplier to eternity gain.': '奖励：永恒次数获取数量获得加成倍率。',
    'You can\'t unlock chroma.': '您无法解锁色度。',
    'Unlocking chroma and colors': '解锁色度和颜色',
    'Reward: Multiplier to chroma cap.': '奖励：色度上限获得加成倍率。',
    'You can\'t buy Eternity Generator ': '您无法购买永恒发生器',
    'Buying Eternity Generator ': '购买永恒发生器',
    'Reward: Multiplier to per-purchase Eternity Generator ': '奖励：永恒发生器',
    ' multiplier.': '每次购买的倍率获得加成倍率。',
    'You can\'t buy or have studies.': '您无法购买和拥有课题。',
    'Buying studies': '购买课题',
    'Due to "On the other side", you also need to respec studies to enter this challenge. Disabling buying studies will respec studies on complexity.': '由于“登临彼岸”繁复成就的效果，您还需要洗点课题才能进入该挑战。禁用购买课题时，将在繁复重置时洗点课题。',
    'Reward: Extra theorems.': '奖励：额外获得定理。',
    'Current: +': '目前效果：+',
    ', Next: +': '，下一阶层效果：+',
    'increased to +': '由于“登临彼岸”繁复成就的效果，变为+',
    ', from "On the other side"': '定理',
    'Next theorem at ': '下次获得定理需要',
    'hyper': '究极',
    'complexity stars.': '繁复星辰。',
    'You have unlocked ': '您解锁了',
    ' complexity achievement': '个繁复成就',
    'More colorful than a potato': '青山绿水，白草红叶黄花',
    ' complexity achievements unlocked': '个繁复成就时',
    'You start each ': '每次',
    ' with EP equal to your highest-ever number of boosts (': '初始拥有一定永恒点数，数量等于最高的推进次数(',
    'Multiplier to eternity gain based on complexity achievements unlocked (': '永恒次数获取数量基于解锁的繁复成就个数获得加成倍率(',
    'Unlock a new color of chroma.': '解锁色度的一种新颜色。',
    ' EP, and you unlock a complexity autobuyer.': '永恒点数，且您将解锁繁复自动购买器。',
    'Complete Complexity Challenge ': '完成繁复挑战',
    'The multiplier to permanence and chroma from complexities also applies to boost power (currently ': '繁复次数对持久和色度增长速度的倍率也对推力生效(目前效果为',
    ' with eternities based on your complexities (currently ': '初始拥有一定永恒次数，数量基于繁复次数(目前效果为',
    'Automatically unlock the Eternity Producer, chroma, and colors of chroma when possible.': '只要条件满足，就自动解锁永恒产生者，色度和色度的颜色。',
    'Power to fourth-row study effects based on per-boost multiplier (currently ^': '第四行课题的效果基于每推进的倍率获得指数加成(目前效果为',
    'Multiplier to the per-boost multiplier based on eternities (currently ': '每推进的倍率基于永恒次数获得加成倍率(目前效果为',
    'You always have autobuyers for eternity upgrades, eternity generators, and Eternity Producer upgrades, and you get autobuyers for theorems, permanence, and permanence upgrades.': '您常时拥有永恒升级，永恒发生器和永恒产生者的自动购买器，您获得定理，持久和持久升级的自动购买器。',
    'Multiplier to chroma buildup speed based on eternities (currently ': '色度增长速度基于永恒次数获得加成倍率(目前效果为',
    ' and Study ': '和课题',
    ' effects are uncapped and raised ^': '的效果不再有上限，且变为原来的',
    'Grey chroma powers purple and orange chroma effects (currently ^': '灰色色度使紫色和橙色色度的效果获得指数加成(目前效果为',
    'Eternity challenge requirements and costs are removed, and you can complete multiple eternity challenge tiers at once.': '移除永恒挑战的需求和花费，您可以一次性完成多阶层的永恒挑战。',
    'Chroma always produces all unlocked colors at once.': '色度将常时产生所有解锁的颜色。',
    'Extra theorems from green ^': '绿色色度获得的定理数量变为原来的',
    'You can get this with bought theorems from previous complexities; only buying theorems in your current complexity stops you from getting it.': '您可以在之前的繁复中购买定理，只要本次繁复不购买定理即可。',
    'Increase the per-purchase complexity generator multiplier based on best boost power (currently ': '繁复发生器每次购买的倍率基于最高推力而增加(目前效果为',
    ' with all eternity challenges completed.': '初始完成所有永恒挑战。',
    'Multiplier to chroma cap based on theorems (currently ': '色度上限基于定理数量获得加成倍率(目前效果为',
    'You keep your theorems, studies, and best boost power on complexity.': '繁复重置时可以保留定理，课题和最高推力。',
    'Completing all complexity achievements for the first time will also let you view the Powers tab.': '首次完成所有繁复成就后您将解锁能力面板。',
    'Unlock Powers': '解锁能力',
    ' complexity points': '繁复点数',
    'Unlocking powers for the first time will also let you view the Oracle tab.': '首次解锁能力后您将解锁神谕面板。',
    'Unlocking powers will also let you gain your eternity points on eternity every second, without needing to eternity (EP generation).': '解锁能力后，您每秒还可以自动获得永恒点数，而无需进行永恒重置(自动产生永恒点数)。',
    'Note that you cannot gain powers or buy power upgrades before you unlock powers.': '请注意，您无法在解锁能力之前获得能力，或者购买能力升级。',
    'Powers explanation': '能力说明',
    'Each power raises all of a generator type\'s multipliers to a power. Up to ': '每种能力都可以使相应发生器的倍率变为原来的指数。同时至多可以装备',
    ' power': '个能力',
    ' can be equipped at the same time.': '。',
    'Note that the total multiplier of a power (basically strength times rarity times extra multiplier) is multiplied by a constant depending on type (': '请注意，一个能力的总倍率(通常为强度乘以稀有度再乘以额外倍率)在计入相应发生器倍率的指数之前，将再乘以一个跟类型有关的常数(通常类型为',
    ' for normal, ': '，无限类型为',
    ' for infinity, ': '，永恒和繁复类型为',
    ' for eternity and complexity) before adding to the power that generator multipliers are raised to (this is because some generator types are more impactful than others).': '，这是因为部分类型发生器的影响更大)。',
    'Powers are never destroyed unless you delete them, or unless they\'re automatically deleted as explained on this tab below stored powers. Powers can be equipped at any time as long as there is a free slot. If all power slots are full, to unequip a power and create a free slot you need to complexity.': '能力只有在您手动删除，或者自动删除(下方有说明)时才会消失。只要还有空余的槽位，您就可以在任何时候装备能力。如果槽位已满，则您需要进行繁复重置才能解除装备能力。',
    ' power of each type but get more over time. You can have multiple powers of the same type equipped.': '个，但可以随着时间推移获得更多能力。您可以同时装备多个相同类型的能力。',
    'Due to unlocking powers, you gain your eternity points on eternity every second, without needing to eternity (EP generation).': '由于解锁了能力，您每秒可以自动获得永恒点数，而无需进行永恒重置(自动产生永恒点数)。',
    'You gain a new power once every ': '每',
    ', next in ': '您可以获得一个新能力，',
    'Power gain': '获取能力',
    'You would gain a new power once every ': '您每',
    ', but you haven\'t unlocked them yet.': '可以获得一个新能力，但您还没有解锁它们。',
    'New powers can be stored up by turning power gain off. When it\'s turned on again you\'ll get all the new powers at once.': '您可以通过关闭获取能力来存储新能力。再次开启后您将一次性获得所有新能力。',
    'Turning power gain on would give you ': '开启获取能力后您可以获得',
    ' new power': '个新能力',
    'New powers generally have a random type and random rarity.': '通常新能力的类型和稀有度都是随机的。',
    'However, no two consecutive new powers can have the same type or both have a rarity in the bottom ': '但不会出现连续两个新能力都是同一类型，或者二者的稀有度都只比最低稀有度高',
    ' of rarities.': '以内的情况。',
    'Next power': '下个能力',
    ' (will be automatically deleted due to being bad enough to be useless': '(由于属性过低，将自动删除',
    'The powers equipped by importing powers will be the strongest stored powers of the chosen types.': '导入能力时，将装备存储的能力中相应类型最强的能力。',
    'Unequip equipped powers and ': '解除装备能力并',
    'There are a lot of power options. To see the others, go to the options tab and toggle (turn on) "Full power options" in the "other options" part.': '能力的选项有很多。想要看到其他选项的话，可以进入选项界面，在“其他选项”部分开启“完整能力选项”。',
    'Export equipped powers': '导出装备的能力',
    'Import equipped powers': '导入装备的能力',
    'Unequip equipped powers on next complexity': '下次繁复重置时解除装备目前的能力',
    'Swap your equipped powers with better stored powers of the same type and ': '使用存储的能力中相同类型更好的能力替换目前的能力，并',
    'There are a lot of power options. To hide most of them, go to the options tab and toggle (turn off) "Full power options" in the "other options" part.': '能力的选项有很多。想要隐藏大部分选项的话，可以进入选项界面，在“其他选项”部分关闭“完整能力选项”。',
    'Unequip equipped powers when loading a preset': '载入预设时解除装备目前的能力',
    '  (reversed when holding shift': '(按下Shift键则功能反转',
    'Click on the name of a power preset on the line below to equip those powers': '点击下方能力预设的名字可以装备相应能力',
    'You don\'t currently have any power presets. You can create presets at the bottom of this tab.': '您目前没有能力预设。您可以在该面板最下方创建预设。',
    'Equipped powers to constantly load': '常时载入的装备的能力',
    'Equipped powers': '装备的能力',
    'Unequip': '解除装备',
    'Current effects of equipped powers': '目前装备能力的效果',
    'Stored powers': '存储的能力',
    'No extra multiplier': '无额外倍率',
    'Extra multiplier from infinity stars': '基于无限星辰数值的额外倍率',
    'Extra multiplier from complexity stars and time in complexity': '基于繁复星辰数值和本次繁复时间的额外倍率',
    'capped in ': '在',
    'caps at ': '在',
    'Extra multiplier from total strength and rarity of equipped powers': '基于装备能力总强度和总稀有度的额外倍率',
    'Equip': '装备',
    'Delete (+': '删除(+',
    ' power shards': '能力碎片',
    'At most ': '同时至多可以装备',
    ' can be equipped at once.': '。',
    'Thus, all but the best ': '因此，同一类型除了最强的',
    ' of each type are useless and are thus automatically deleted for power shards.': '以外，其他的能力都是无用的，将自动删除换成能力碎片。',
    'The calculation of which powers are the best ': '计算最强的',
    ' counts both those equipped and stored, but powers are never deleted while equipped.': '个能力时，会将装备的能力和存储的能力一起进行计算，但不会删除装备的能力。',
    'Max power upgrades': '最大化购买能力升级',
    'Strength of new powers': '新能力的强度',
    'Speed of gaining new powers': '新能力的获取速度',
    'Minimum rarity of new powers': '新能力的最低稀有度',
    'Power shards can be used to buy upgrades that give powers small additional multipliers, and to craft new powers.': '能力碎片可以用来购买升级，为能力提供附加倍率，也可以用来锻造能力。',
    'It is generally not recommended to delete any of your first few powers to get power shards.': '通常不建议删除初期的任何能力。',
    ' power shards. ': '能力碎片。',
    'Max power shard upgrades': '最大化购买能力碎片升级',
    'Additional multiplier to normal generator powers': '通常发生器能力的附加倍率',
    ' power shard': '能力碎片',
    'Additional multiplier to infinity generator powers': '无限发生器能力的附加倍率',
    'Additional multiplier to eternity generator powers': '永恒发生器能力的附加倍率',
    'Additional multiplier to complexity generator powers': '繁复发生器能力的附加倍率',
    'Power shard upgrade multipliers take effect after power and rarity, but before extra multipliers.': '能力碎片升级的附加倍率在强度和稀有度之后，额外倍率之前生效。',
    'Craft a power with type ': '锻造能力：类型为',
    'normal': '通常',
    'infinity': '无限',
    'eternity': '永恒',
    'complexity': '繁复',
    ', strength ': '，强度为',
    ', and rarity ': '，稀有度为',
    'Set craft rarity to maximum possible (': '尽可能将锻造稀有度设为最大(',
    'You cannot craft powers with negative rarity or powers with rarity greater than ': '您无法锻造稀有度为负数或者稀有度超过',
    ' (the maximum rarity of generated powers).': '(即能力的最大稀有度)的能力。',
    'Crafting cost depends only on rarity (not on type), and is always at least twice the power shards gained from deletion.': '锻造花费只跟稀有度有关(与类型无关)，并至少为删除相应能力获取的能力碎片的两倍。',
    'Crafted power': '锻造能力的结果',
    'Power presets (': '能力预设(',
    'Change to current equipped powers': '改为目前装备的能力',
    'Create a power preset': '创建能力预设',
    ' power presets. Delete existing presets to create more.': '个能力预设。删除已有的预设后才可以创建新的预设。',
    'Unlock the Oracle': '解锁神谕',
    'The Oracle is a quality-of-life feature that will let you see the future.': '神谕是一个与游戏体验有关的机制，您可以看到未来的情况。',
    'Unlocking the Oracle for the first time will also let you view the Galaxies tab.': '首次解锁神谕后您将解锁星系面板。',
    'Note that you cannot get a prediction from the Oracle before you unlock the Oracle.': '请注意，您无法在解锁神谕之前获得预测结果。',
    'The Oracle lets you see what certain stats will be and what powers you will gain in the future.': '通过神谕，您可以看到未来资源的数值。',
    'It can also be used to see what powers you would gain with power gain on.': '它也可以用来查看如果开启获取能力，能够获取什么能力。',
    'Ask the Oracle to look ': '利用神谕，查看未来',
    ' second': '秒',
    ' into the future, using ': '内的情况，需使用',
    ' game tick': '个游戏时刻',
    'Get prediction': '获得预测结果',
    'Alert on prediction': '预测结果弹窗提示',
    'Show future powers on prediction': '显示预测结果中的能力',
    'Power gain in predictions': '预测能力获取情况',
    'Show future power extra multipliers (as opposed to current': '显示预测结果中能力的额外倍率(与目前不同',
    'The amounts of times shown until powers in predictions use the current actual rate of new powers, rather than the rate in the simulation. The current actual rate may sometimes be less accurate than the rate in the simulation due to upgrades, but it\'s generally more accurate at, for example, letting you know if you already have a certain power or not.': '预测结果中的时间可能因为后续的升级跟实际情况有一定出入，但可以帮助您查看是否已经获得特定能力。',
    'The Oracle can look between ': '神谕可以查看',
    ' and ': '和',
    ' into the future,': '之间的时间，',
    'and can use between ': '可以使用',
    ' game ticks (more than ': '个之间的游戏时刻(超过',
    ' ticks may make it slow).': '个游戏时刻可能会让它变得很慢)。',
    'You can press O to get a prediction from the Oracle on any tab.': '您可以在任何面板下按O键获得预测结果。',
    'Equipped powers from the future': '未来装备的能力',
    'Stored powers from the future': '未来存储的能力',
    'Unlock Galaxies': '解锁星系',
    'Unlocking galaxies will also give you autobuyers for complexity generators and power upgrades.': '解锁星系后，您还可以获得繁复发生器和能力升级的自动购买器。',
    'Note that you cannot get any galaxies before galaxies are unlocked.': '请注意，您无法在解锁星系之前获得星系。',
    'Due to unlocking galaxies, you have autobuyers for complexity generators and power upgrades.': '由于解锁了星系，您获得了繁复发生器和能力升级的自动购买器。',
    ' total stars this finality, making your star factor ': '总星辰，因此星辰因子为',
    ' total infinity stars this finality, making your infinity star factor ': '总无限星辰，因此无限星辰因子为',
    ' total eternity stars this finality, making your eternity star factor ': '总永恒星辰，因此永恒星辰因子为',
    ' total ': '总',
    'complexity stars this finality, making your complexity star factor ': '繁复星辰，因此繁复星辰因子为',
    'Your stellar product is ': '您的星之乘积为',
    ' x ': ' × ',
    ' (from stellar product) + ': '(来自星之乘积) + ',
    ' (from total ℂP this finality) ': '(来自本次终焉的总繁复点数) ',
    ' (from finality shard upgrade bonuses': '(来自终焉碎片升级的加成',
    ' (since you haven\'t unlocked galaxies yet': '(由于您还未解锁星系',
    ' galax': '星系',
    'Next galaxies are at ': '下次获得星系需要在本次终焉中获得',
    ' stellar product and ': '星之乘积和',
    ' total ℂP this finality.': '总繁复点数。',
    'Your galaxies are increasing the strength of new powers by ': '您的星系使新能力的强度增加',
    ' in this complexity, increasing chroma caps ^': '，使色度上限变为原来的',
    'You can make some of your galaxies dilated to make the galaxy effect increase faster, but have a lower cap.': '您可以膨胀一些星系来使星系的效果增长更快，但这会降低上限。',
    ' dilated, making the galaxy effect have speed ': '，星系效果的速度变为',
    'x and cap ': '倍，上限变为',
    ', capping in ': '，在',
    ' will be dilated, making the galaxy effect have speed ': '，星系效果的速度变为',
    'Galaxies to make dilated next complexity reset': '下次繁复重置时膨胀的星系',
    'All but amount': '相应数量以外的所有',
    'Seconds to reach cap': '达到上限经过的秒数',
    'Reset dilated galaxies to ': '终焉重置时将膨胀的星系数量重置为',
    ' amount on finality': '',
    ' (FP).': '。',
    ' total finality point': '终焉点数',
    ' finalit': '次终焉',
    ', multiplying all finality generators (FGs) by ': '，它使所有终焉发生器变为原来的',
    'making the finality generator per-purchase multiplier ': '再使终焉发生器每次购买的倍率变为原来的',
    'x,': '倍，',
    ' due to complexities': '完成一阶层永恒挑战',
    ' finality stars, multiplying all non-finality generators by ': '终焉星辰，它使所有非终焉的发生器变为原来的',
    ' finality stars per second.': '终焉星辰。',
    'View all finality generators even if they would be otherwise invisible': '查看所有(本来可能看不到的)终焉发生器',
    'Finality Generator ': '终焉发生器',
    ' FP': '终焉点数',
    ' total finality shard': '终焉碎片',
    ' unspent finality shard': '未花费的终焉碎片',
    ' (FS).': '。',
    'You have made ': '您已经购买了',
    ' total finality shard upgrade purchase': '次终焉碎片升级',
    ', giving you starting bonuses with a strength of ': '，初始加成的强度达到了',
    'These starting bonuses let you start finalities with more of various resources. Look below finality shard upgrades for more details.': '初始加成可以让您在终焉初始就获得多种资源。在终焉碎片下方可以查看更多详情。',
    'You will get ': '您下次终焉重置时将获得',
    ' next finality.': '。',
    'This gain of finality shards is ': '终焉碎片的获取数量为',
    ' times (': ' × (',
    ' + finalities), doubled if (': ' + 终焉次数)，如果(',
    ' + finalities) is a multiple of ': ' + 终焉次数)是',
    'Respec finality shard upgrades and ': '洗点终焉碎片升级并',
    'There are a lot of finality shard options. To see the others, go to the options tab and toggle (turn on) "Full finality shard options" in the "other options" part.': '终焉碎片的选项有很多。想要看到其他选项的话，可以进入选项界面，在“其他选项”部分开启“完整终焉碎片选项”。',
    'Export finality shard upgrades': '导出终焉碎片升级',
    'Import finality shard upgrades': '导入终焉碎片升级',
    'Respec finality shard upgrades on next finality': '下次终焉重置时洗点终焉碎片升级',
    'There are a lot of finality shard options. To hide most of them, go to the options tab and toggle (turn off) "Full finality shard options" in the "other options" part.': '终焉碎片的选项有很多。想要隐藏大部分选项的话，可以进入选项界面，在“其他选项”部分关闭“完整终焉碎片选项”。',
    'Respec finality shard upgrades when loading a preset': '载入预设时洗点终焉碎片升级',
    'Click on the name of a finality preset on the line below to buy those finality shard upgrades': '点击下方终焉预设的名字可以购买相应终焉碎片升级',
    'You don\'t currently have any finality presets. You can create presets at the bottom of this tab.': '您目前没有终焉预设。您可以在该面板最下方创建预设。',
    'Power to non-finality generator multipliers (': '对非终焉的发生器的指数倍率(',
    ' FP → ': '终焉点数 → ',
    'Finality point gain on finality (': '终焉重置时终焉点数的获取数量(',
    ' FP (maxed': '终焉点数(已达最大',
    'Multiplier to eternity and permanence gain (': '对永恒次数获取数量和持久获取数量的加成倍率(',
    'Multiplier to chroma buildup speed (': '对色度增长速度的加成倍率(',
    'Multiplier to chroma cap (': '对色度上限的加成倍率(',
    'Multiplier to power gain speed (': '对能力获取速度的加成倍率(',
    'Increase to strength of new powers (': '使新能力的强度增加(',
    'Multiplier to galaxy effect buildup speed (': '对星系效果增长速度的加成倍率(',
    'The first ': '最上方的',
    ' finality shard upgrades can be bought up to ': '个终焉碎片升级可以购买',
    ' times; the other ': '次；其余',
    ' can be bought up to ': '个终焉碎片升级可以购买',
    ' times.': '次。',
    ' extra star': '星辰',
    ' extra infinity point': '无限点数',
    ' eternity point': '永恒点数',
    'You start with ': '解锁星系后，您初始拥有',
    ' extra galax': '星系',
    ' after unlocking galaxies.': '。',
    'Starting complexity achievements are given top-to-bottom, and left-to-right within each row.': '初始的繁复成就将按从上到下，每行从左到右的顺序拥有。',
    'Finality presets (': '终焉预设(',
    'Finality shard upgrades': '终焉碎片升级',
    'Change to current upgrades': '改为目前的升级',
    'Create a finality preset': '创建终焉预设',
    ' finality presets. Delete existing presets to create more.': '个终焉预设。删除已有的预设后才可以创建新的预设。',
    ' finality': '次终焉',
    ' finalities': '次终焉',
    'Divide the complexity unlock requirements for complexity challenges by ': '使繁复挑战的解锁需求除以',
    'Remove the complexity unlock requirements for complexity challenges, and always have autobuyers for complexity generator and power upgrades.': '移除繁复挑战的解锁需求，常时获得繁复发生器和能力升级的自动购买器。',
    ' ℂP.': '繁复点数。',
    'Keep already-obtained completions of each complexity challenge on ': '在',
    ' based on your finalities (currently up to ': '时，基于终焉次数，保留每个繁复挑战已经完成的阶层数值(目前至多保留',
    'Automatically gain permanence every second without needing to reset eternities.': '您每秒可以自动获得持久，而无需重置永恒次数。',
    'Unlock study list auto-load.': '解锁课题预设自动载入。',
    'Unlock autobuyers for power shard upgrades.': '解锁能力碎片升级的自动购买器。',
    'Always have EP generation.': '常时拥有自动产生永恒点数。',
    ' reward strength and total complexity stars are based on hypercomplexity stars, which are what your complexity stars would be if your complexity power': '的奖励效果和总繁复星辰变为基于究极繁复星辰，它等于装备繁复能力时繁复星辰的数量',
    ' were equipped.': '。',
    'Automatically unlock powers when possible.': '只要条件满足，就自动解锁能力。',
    'Automatically swap equipped powers with better stored powers of the same type.': '自动使用存储的能力中相同类型更好的能力替换目前的能力。',
    'Automatically unlock the Oracle and galaxies when possible.': '只要条件满足，就自动解锁神谕和星系。',
    'Unlock equipped powers auto-load.': '解锁装备的能力自动载入。',
    'Unlock a finality autobuyer.': '解锁终焉自动购买器。',
    'For galaxy effect and eternity power extra multipliers, you start each ': '计算星系效果和永恒能力额外倍率时，基于终焉次数，每次',
    ' with time in complexity based on your finalities (currently ': '初始获得繁复时间(目前为',
    'You gain your complexity points on complexity every second, without needing to complexity (ℂP generation).': '您每秒可以自动获得繁复点数，而无需进行繁复重置(自动产生繁复点数)。',
    'By default, only goals up to the next goal after the last completed goal are displayed. ': '默认情况下，只有在上一个达成的目标之后的下一个目标会显示出来。',
    'Display all goals': '显示所有目标',
    'There is no in-game reward for completing goals, but you win the game (and have finished it) when you complete them all.': '达成目标并没有什么奖励，但达成所有目标后，您就通关游戏了。',
    'Note: Saves from before these times were recorded may have some unknown times.) ': '请注意：在开始记录时间之前的存档，可能会有一些时间显示为未知。',
    'Show time taken to reach each goal': '显示达成每个目标花费的时间',
    ' online': '在线',
    ' achievements.': '个成就。',
    'Only achievements up to ': '只有超过最靠后完成成就',
    ' beyond the last achievement you have are shown. The others are replaced with question marks.': '个以内的成就会显示详细信息。其余的将以问号进行显示。',
    'Number of achievements beyond last reached achievement to show': '显示超过最靠后完成成就的成就个数',
    'There are by default small rewards for completing achievements.': '完成成就默认可以提供较小的加成。',
    'If you think this ruins the game somehow, you can turn rewards off.': '如果您认为这破坏了游戏体验，可以将它关闭。',
    'Your achievements ': '您的成就',
    ' multiplying all generators ': '使所有发生器',
    'of any type) ': '所有类型)',
    'and multiplying ': '且使',
    'Achievement rewards': '成就奖励',
    'Achievement descriptions at bottom of tab': '在该面板底部显示成就描述',
    'Show fully-question-mark achievement rows': '显示全是问号的成就相应行',
    'Show completed achievement rows': '显示全部完成的成就相应行',
    'Buy Generator ': '购买发生器',
    'Sacrifice.': '进行献祭。',
    'Have ': '拥有',
    ' boosts.': '推进。',
    'Have some generator multiplier over ': '使某个发生器的倍率超过',
    'Prestige.': '进行转生。',
    'Have autobuyers for all ': '拥有所有',
    ' and boosts.': '和推进的自动购买器。',
    'Have all ': '使所有',
    ' multipliers in reverse order (G8 multiplier larger than G7 multiplier ... larger than G1 multiplier).': '的倍率处于顺序颠倒的状态(即发生器8的倍率超过发生器7的倍率，发生器7的倍率超过发生器6的倍率，以此类推)。',
    'Infinity.': '进行无限重置。',
    'Complete a normal challenge.': '完成1个通常挑战。',
    'Complete ': '完成',
    ' normal challenges.': '个通常挑战。',
    'Break infinity.': '打破无限。',
    'Get ': '获得',
    ' infinities.': '次无限。',
    'Infinity in Normal Challenge ': '在通常挑战',
    'Complete an infinity challenge.': '完成1个无限挑战。',
    'Infinity in Infinity Challenge ': '在无限挑战',
    'Complete all infinity challenges.': '完成所有无限挑战。',
    'Eternity.': '进行永恒重置。',
    'Eternity in ': '在',
    'Buy a study.': '购买1个课题。',
    'Complete all eternity milestones.': '完成所有永恒里程碑。',
    ' eternities.': '次永恒。',
    'Have all the first-row studies at once.': '同时拥有第一行的所有课题。',
    'Unlock the Eternity Producer.': '解锁永恒产生者。',
    'Complete an eternity challenge.': '完成1个永恒挑战。',
    ' total EP.': '总永恒点数。',
    'Gain permanence.': '获得持久。',
    'Unlock chroma.': '解锁色度。',
    'Complete all eternity challenges (': '完成所有永恒挑战(每种需要完成',
    ' times each).': '次)。',
    'Have all the studies in the first three rows at once.': '同时拥有前三行的所有课题。',
    'Get at least ': '每次永恒至少获得',
    ' permanence per eternity.': '持久。',
    'Complexity.': '进行繁复重置。',
    'Complexity in ': '在',
    'Complete a complexity achievement.': '完成1个繁复成就。',
    'Complete all the complexity achievements.': '完成所有繁复成就。',
    ' complexities.': '次繁复。',
    'Complexity for ': '在不解锁红色颜色的前提下，进行繁复重置获取',
    ' ℂP without unlocking red.': '繁复点数。',
    'Complexity while in all ': '在进行所有',
    ' complexity challenges.': '种繁复挑战的前提下，进行繁复重置。',
    'Unlock powers.': '解锁能力。',
    ' total powers (equipped and stored powers, not counting deleted powers).': '个能力(包括装备的能力和存储的能力，不计算删除的能力)。',
    'Unlock the Oracle.': '解锁神谕。',
    'Craft a power.': '锻造1个能力。',
    'Unlock galaxies.': '解锁星系。',
    'Get a power with rarity at least ': '获得一个稀有度至少为',
    'Have the eternity power extra multiplier reach its cap (which is ': '使永恒能力额外倍率达到上限(即达到',
    'Have the time for the galaxy effect to cap be at least ': '使星系效果达到上限所需要的时间至少达到',
    ' (you don\'t have to wait for the galaxy effect to actually reach the cap).': '(并不需要星系效果真正达到该上限)。',
    'Finality.': '进行终焉重置。',
    'Finality in ': '在',
    'Get finality shard upgrade starting bonuses to a strength of ': '使终焉碎片升级的初始加成强度达到',
    'Complete all finality milestones.': '完成所有终焉里程碑。',
    'Buy the maximum possible of all finality shard upgrades.': '使所有终焉碎片升级达到上限。',
    '): Buy Generator ': ')：购买发生器',
    '): Sacrifice.': ')：进行献祭。',
    '): Have ': ')：拥有',
    '): Have some generator multiplier over ': ')：使某个发生器的倍率超过',
    '): Prestige.': ')：进行转生。',
    '): Have autobuyers for all ': ')：拥有所有',
    '): Have all ': ')：使所有',
    '): Infinity.': ')：进行无限重置。',
    '): Complete a normal challenge.': ')：完成1个通常挑战。',
    '): Complete ': ')：完成',
    '): Break infinity.': ')：打破无限。',
    '): Get ': ')：获得',
    '): Infinity in Normal Challenge ': ')：在通常挑战',
    '): Complete an infinity challenge.': ')：完成1个无限挑战。',
    '): Infinity in Infinity Challenge ': ')：在无限挑战',
    '): Complete all infinity challenges.': ')：完成所有无限挑战。',
    '): Eternity.': ')：进行永恒重置。',
    '): Eternity in ': ')：在',
    '): Buy a study.': ')：购买1个课题。',
    '): Complete all eternity milestones.': ')：完成所有永恒里程碑。',
    '): Have all the first-row studies at once.': ')：同时拥有第一行的所有课题。',
    '): Unlock the Eternity Producer.': ')：解锁永恒产生者。',
    '): Complete an eternity challenge.': ')：完成1个永恒挑战。',
    '): Gain permanence.': ')：获得持久。',
    '): Unlock chroma.': ')：解锁色度。',
    '): Complete all eternity challenges (': ')：完成所有永恒挑战(每种需要完成',
    '): Have all the studies in the first three rows at once.': ')：同时拥有前三行的所有课题。',
    '): Get at least ': ')：每次永恒至少获得',
    '): Complexity.': ')：进行繁复重置。',
    '): Complexity in ': ')：在',
    '): Complete a complexity achievement.': ')：完成1个繁复成就。',
    '): Complete all the complexity achievements.': ')：完成所有繁复成就。',
    '): Complexity for ': ')：在不解锁红色颜色的前提下，进行繁复重置获取',
    '): Complexity while in all ': ')：在进行所有',
    '): Unlock powers.': ')：解锁能力。',
    '): Unlock the Oracle.': ')：解锁神谕。',
    '): Craft a power.': ')：锻造1个能力。',
    '): Unlock galaxies.': ')：解锁星系。',
    '): Get a power with rarity at least ': ')：获得一个稀有度至少为',
    '): Have the eternity power extra multiplier reach its cap (which is ': ')：使永恒能力额外倍率达到上限(即达到',
    '): Have the time for the galaxy effect to cap be at least ': ')：使星系效果达到上限所需要的时间至少达到',
    '): Finality.': ')：进行终焉重置。',
    '): Finality in ': ')：在',
    '): Get finality shard upgrade starting bonuses to a strength of ': ')：使终焉碎片升级的初始加成强度达到',
    '): Complete all finality milestones.': ')：完成所有终焉里程碑。',
    '): Buy the maximum possible of all finality shard upgrades.': ')：使所有终焉碎片升级达到上限。',
    ' total stars.': '星辰。',
    ' stars this complexity.': '星辰。',
    ' stars this finality.': '星辰。',
    ' total infinity point': '无限点数',
    ' this eternity.': '。',
    ' total eternity point': '永恒点数',
    ' this complexity.': '。',
    ' total complexity point': '繁复点数',
    ' this finality.': '。',
    'Your fastest infinity took ': '您最快的无限重置经过了',
    'Your fastest eternity took ': '您最快的永恒重置经过了',
    'Your fastest complexity took ': '您最快的繁复重置经过了',
    'Your fastest finality took ': '您最快的终焉重置经过了',
    ' in this prestige.': '。',
    ' in this infinity.': '。',
    ' in this eternity.': '。',
    ' in this complexity.': '。',
    ' in this finality.': '。',
    ' playing this game (only counting time online).': '。',
    ' playing this game (counting time offline).': '(包括离线时间)。',
    'Last infinity took ': '上次无限经过了',
    ' and gave ': '，您获得了',
    ' IP, giving ': '无限点数，即每秒获得',
    ' log IP/second.': '对数无限点数。',
    ' IP/second.': '无限点数。',
    'The infinity two infinities ago took ': '两次之前的无限经过了',
    'The infinity three infinities ago took ': '三次之前的无限经过了',
    'The infinity four infinities ago took ': '四次之前的无限经过了',
    'The infinity five infinities ago took ': '五次之前的无限经过了',
    'The infinity six infinities ago took ': '六次之前的无限经过了',
    'The infinity seven infinities ago took ': '七次之前的无限经过了',
    'The infinity eight infinities ago took ': '八次之前的无限经过了',
    'The infinity nine infinities ago took ': '九次之前的无限经过了',
    'The infinity ten infinities ago took ': '十次之前的无限经过了',
    'The infinity eleven infinities ago took ': '十一次之前的无限经过了',
    'The infinity twelve infinities ago took ': '十二次之前的无限经过了',
    'The infinity thirteen infinities ago took ': '十三次之前的无限经过了',
    'The infinity fourteen infinities ago took ': '十四次之前的无限经过了',
    'The infinity fifteen infinities ago took ': '十五次之前的无限经过了',
    'The infinity sixteen infinities ago took ': '十六次之前的无限经过了',
    'The infinity seventeen infinities ago took ': '十七次之前的无限经过了',
    'The infinity eighteen infinities ago took ': '十八次之前的无限经过了',
    'The infinity nineteen infinities ago took ': '十九次之前的无限经过了',
    'The infinity twenty infinities ago took ': '二十次之前的无限经过了',
    'Last eternity took ': '上次永恒经过了',
    ' EP, giving ': '永恒点数，即每秒获得',
    ' log EP/second.': '对数永恒点数。',
    ' EP/second.': '永恒点数。',
    'The eternity two eternities ago took ': '两次之前的永恒经过了',
    'The eternity three eternities ago took ': '三次之前的永恒经过了',
    'The eternity four eternities ago took ': '四次之前的永恒经过了',
    'The eternity five eternities ago took ': '五次之前的永恒经过了',
    'The eternity six eternities ago took ': '六次之前的永恒经过了',
    'The eternity seven eternities ago took ': '七次之前的永恒经过了',
    'The eternity eight eternities ago took ': '八次之前的永恒经过了',
    'The eternity nine eternities ago took ': '九次之前的永恒经过了',
    'The eternity ten eternities ago took ': '十次之前的永恒经过了',
    'The eternity eleven eternities ago took ': '十一次之前的永恒经过了',
    'The eternity twelve eternities ago took ': '十二次之前的永恒经过了',
    'The eternity thirteen eternities ago took ': '十三次之前的永恒经过了',
    'The eternity fourteen eternities ago took ': '十四次之前的永恒经过了',
    'The eternity fifteen eternities ago took ': '十五次之前的永恒经过了',
    'The eternity sixteen eternities ago took ': '十六次之前的永恒经过了',
    'The eternity seventeen eternities ago took ': '十七次之前的永恒经过了',
    'The eternity eighteen eternities ago took ': '十八次之前的永恒经过了',
    'The eternity nineteen eternities ago took ': '十九次之前的永恒经过了',
    'The eternity twenty eternities ago took ': '二十次之前的永恒经过了',
    'Last complexity took ': '上次繁复经过了',
    ' ℂP, giving ': '繁复点数，即每秒获得',
    ' log ℂP/second.': '对数繁复点数。',
    ' ℂP/second.': '繁复点数。',
    'The complexity two complexities ago took ': '两次之前的繁复经过了',
    'The complexity three complexities ago took ': '三次之前的繁复经过了',
    'The complexity four complexities ago took ': '四次之前的繁复经过了',
    'The complexity five complexities ago took ': '五次之前的繁复经过了',
    'The complexity six complexities ago took ': '六次之前的繁复经过了',
    'The complexity seven complexities ago took ': '七次之前的繁复经过了',
    'The complexity eight complexities ago took ': '八次之前的繁复经过了',
    'The complexity nine complexities ago took ': '九次之前的繁复经过了',
    'The complexity ten complexities ago took ': '十次之前的繁复经过了',
    'The complexity eleven complexities ago took ': '十一次之前的繁复经过了',
    'The complexity twelve complexities ago took ': '十二次之前的繁复经过了',
    'The complexity thirteen complexities ago took ': '十三次之前的繁复经过了',
    'The complexity fourteen complexities ago took ': '十四次之前的繁复经过了',
    'The complexity fifteen complexities ago took ': '十五次之前的繁复经过了',
    'The complexity sixteen complexities ago took ': '十六次之前的繁复经过了',
    'The complexity seventeen complexities ago took ': '十七次之前的繁复经过了',
    'The complexity eighteen complexities ago took ': '十八次之前的繁复经过了',
    'The complexity nineteen complexities ago took ': '十九次之前的繁复经过了',
    'The complexity twenty complexities ago took ': '二十次之前的繁复经过了',
    'Last finality took ': '上次终焉经过了',
    ' FP and ': '终焉点数和',
    ' FS.': '终焉碎片。',
    'The finality two finalities ago took ': '两次之前的终焉经过了',
    'The finality three finalities ago took ': '三次之前的终焉经过了',
    'The finality four finalities ago took ': '四次之前的终焉经过了',
    'The finality five finalities ago took ': '五次之前的终焉经过了',
    'The finality six finalities ago took ': '六次之前的终焉经过了',
    'The finality seven finalities ago took ': '七次之前的终焉经过了',
    'The finality eight finalities ago took ': '八次之前的终焉经过了',
    'The finality nine finalities ago took ': '九次之前的终焉经过了',
    'The finality ten finalities ago took ': '十次之前的终焉经过了',
    'The finality eleven finalities ago took ': '十一次之前的终焉经过了',
    'The finality twelve finalities ago took ': '十二次之前的终焉经过了',
    'The finality thirteen finalities ago took ': '十三次之前的终焉经过了',
    'The finality fourteen finalities ago took ': '十四次之前的终焉经过了',
    'The finality fifteen finalities ago took ': '十五次之前的终焉经过了',
    'The finality sixteen finalities ago took ': '十六次之前的终焉经过了',
    'The finality seventeen finalities ago took ': '十七次之前的终焉经过了',
    'The finality eighteen finalities ago took ': '十八次之前的终焉经过了',
    'The finality nineteen finalities ago took ': '十九次之前的终焉经过了',
    'The finality twenty finalities ago took ': '二十次之前的终焉经过了',
    'Run types to show': '显示的情况类型',
    'Number of last runs of each type to show (maximum ': '每种类型显示的情况周目数(最高',
    'Show saving options': '显示保存选项',
    'Show color options': '显示颜色选项',
    'Show tab options': '显示面板选项',
    'Show other options': '显示其他选项',
    'Offline progress explanation': '离线进度说明',
    'When you\'re online, every ': '您在线时，每',
    ' the game updates variable values and produces stuff. These updates are called ticks.': '更新一次变量值并产生资源。我们称它为游戏时刻。',
    'When you go offline and come back to the game, if you have offline progress on, this game (like most similar games) does some number of "offline ticks" partially based on how long you were offline. They\'re called "offline ticks" because they each update and produce stuff like online ticks, but they "happened" while you were offline, in some sense (even though they\'re only done when you return).': '当您在离线后回到游戏时，如果您开启了离线进度，那么游戏会根据离线时间的一部分，生成一定的“离线时刻”。它们与在线时刻的区别只是它们在离线时生效(但实际上在您回到游戏后才生效)。',
    'If you were offline for long enough, it\'s often impractical to do as many offline ticks as there would\'ve been ticks. E.g., if you\'re offline for ': '如果您离线时间足够长，通常无法计算所有时刻。例如，如果您离线了',
    ', there\'d be ': '，那么一共会生成',
    ' ticks over a day; if each takes ': '个时刻；如果每个时刻花费',
    ', then together they\'d take ': '，那么它们合起来将花费',
    ', which is fairly long. So the "offline ticks" option makes the game do at most as many offline ticks as its value, making each offline tick longer (i.e. give you more production) to compensate.': '，这个时间实在太长了。所以“离线时刻”选项可以让游戏至多计算相应数值的离线时刻，并使每个离线时刻变得更长(计算时直接增加相应产量)来弥补。',
    'Note that if you\'re offline for a short enough time, or have the "offline ticks" option high enough, that the number of online ticks over that time would be less than the "offline ticks" option, the game does the number of online ticks instead. For example, if you\'re offline for ': '请注意，如果您离线的时间较短，或者“离线时刻”选项设置的数值较高，使在线时刻低于“离线时刻”的数值，那么游戏会转而使用在线时刻来计算。例如，如果您离线了',
    ' and the option is ': '，且选项数值为',
    ', the number of ticks over ': '，',
    ' is generally ': '的时刻数量通常只有',
    ', so the game would only do ': '，因此游戏只会计算',
    ' ticks.': '个时刻。',
    'Note also that the offline ticks input box, like most input boxes, uses default Scientific notation settings for its input.': '请注意，离线时刻的输入框跟大部分输入框一样，使用默认的科学记数法进行输入。',
    'Save': '保存',
    'Load': '载入',
    'Enter your save': '输入您的存档代码',
    'Export': '导出',
    'Offline progress': '离线进度',
    'Copy export text': '复制导出的代码',
    'Download export text': '下载导出的代码',
    'Show export text': '显示导出的代码',
    'Save loading mode ': '载入存档模式',
    'This option lets you decide whether to load saves via an input box that appears when you click the Load button (Prompt) or via a text input that appears on this tab at all times (Text Input). Sometimes, Prompt can\'t handle saves on mobile due to their length but Text Input can.': '该选项让您可以决定是通过点击载入按钮弹出输入框(提示框)来载入存档，还是通过该面板中的文本框(文本输入)来载入存档。手机玩家可能会因为代码过长无法载入存档，但文本框就没有问题了。',
    'Show export reminder after X seconds (': '在X秒后显示导出提醒(设为',
    ' for never': '则永不显示',
    'Offline ticks (between ': '离线时刻(需要为',
    ', slow above ': '之间的数值，超过',
    ', very slow above ': '可能会很慢，超过',
    'RESET THE GAME': '重置游戏进度',
    'Clicked button outlines': '点击按钮显示边框',
    'None': '无',
    'Black': '黑色',
    'Cyan': '青色',
    'White': '白色',
    'Blue': '蓝色',
    'Gold': '金色',
    'Background': '背景颜色',
    'Button colors': '按钮颜色',
    'Completion gradients': '完成时的渐变贴图',
    'Edge gradients': '边缘的渐变贴图',
    'Color change': '颜色变化',
    'Adjust text colors too close to background': '调整太接近背景颜色的文本颜色',
    'Tab colors': '面板颜色',
    'Preset highlight colors': '预设高亮颜色',
    'Completion colors': '完成时的颜色',
    'Reset colors': '重置的颜色',
    'Complexity challenge colors': '繁复挑战颜色',
    'Change the values of colors': '改变颜色的数值',
    'Brown': '棕色',
    'Dull brown (': '暗棕色(',
    'Vibrant brown (': '亮棕色(',
    'Dull cyan (': '暗青色(',
    'Vibrant cyan (': '亮青色(',
    'Dull gold (': '暗金色(',
    'Vibrant gold (': '亮金色(',
    'Green': '绿色',
    'Dull green (': '暗绿色(',
    'Vibrant green (': '亮绿色(',
    'Grey': '灰色',
    'Dull grey (': '暗灰色(',
    'Vibrant grey (': '亮灰色(',
    'Magenta': '品红色',
    'Dull magenta (': '暗品红色(',
    'Vibrant magenta (': '亮品红色(',
    'Orange': '橙色',
    'Dull orange (': '暗橙色(',
    'Vibrant orange (': '亮橙色(',
    'Purple': '紫色',
    'Dull purple (': '暗紫色(',
    'Vibrant purple (': '亮紫色(',
    'Red': '红色',
    'Dull red (': '暗红色(',
    'Vibrant red (': '亮红色(',
    'Yellow': '黄色',
    'Dull yellow (': '暗黄色(',
    'Vibrant yellow (': '亮黄色(',
    'Export color scheme': '导出颜色主题',
    'Import color scheme': '导入颜色主题',
    'Return to default color scheme': '返回默认颜色主题',
    'Click on the name of a color preset on the line below to use that color scheme': '点击下方颜色预设的名字可以使用相应颜色主题',
    'You don\'t currently have any color presets.': '您目前没有颜色预设。',
    'Color presets (': '颜色预设(',
    'Color scheme': '颜色主题',
    'Change to current color scheme': '改为目前的颜色主题',
    'Create a color preset': '创建颜色预设',
    ' color presets. Delete existing presets to create more.': '个颜色预设。删除已有的预设后才可以创建新的预设。',
    'Use tab groups ': '使用分组面板',
    'This option, rather than showing all the tabs at once, will divide the tabs into groups and let you switch between viewing various groups, similarly to Antimatter Dimension\'s tab handling. A tab group will be shown if and only if its tab with generators is shown (Miscellaneous is always shown).': '该选项将把面板分组，而不是一次性显示所有面板，效果与反物质维度类似。一组面板只在相应发生器面板显示的时候才会显示(杂项将常时显示)。',
    'Tabs to show': '显示的面板',
    'Options: cannot be hidden': '选项：必须显示',
    'Export tabs to show': '导出显示的面板',
    'Import tabs to show': '导入显示的面板',
    'Show all unlocked tabs': '显示所有解锁的面板',
    'Click on the name of a tab preset on the line below to show those tabs': '点击下方面板预设的名字可以显示相应面板',
    'You don\'t currently have any tab presets.': '您目前没有面板预设。',
    'Tab presets (': '面板预设(',
    'Change to currently shown tabs': '改为目前显示的面板',
    'Create a tab preset': '创建面板预设',
    ' tab presets. Delete existing presets to create more.': '个面板预设。删除已有的预设后才可以创建新的预设。',
    'Notation ': '记数法',
    'The game uses theses settings for almost all numbers it displays. Numbers in text inputs boxes use default notation settings by default, but there are options to change that.': '游戏将使用相应设置显示几乎所有数字。输入框使用默认的科学记数法进行输入，但您可以通过选项来改变它。',
    'Scientific': '科学记数法',
    'Engineering': '工程记数法',
    'Logarithm': '对数记数法',
    'Letters': '字母记数法',
    'Standard': '基础记数法',
    'Emoji': '表情记数法',
    'Mixed Scientific': '混合科学记数法',
    'Mixed Engineering': '混合工程记数法',
    'Mixed Logarithm (Sci': '混合对数记数法(科学',
    'Evil': '邪恶记数法',
    'Brackets': '括号记数法',
    'Roman': '罗马记数法',
    'Dots': '点记数法',
    'Zalgo': '扎鲁记数法',
    'Hex': '十六进制记数法',
    'Imperial': '英制记数法',
    'Clock': '时钟记数法',
    'Prime': '质数记数法',
    'Bar': '条形记数法',
    'Shi': '施氏食狮史',
    'Blind': '盲目记数法',
    'Display base ': '显示的基数',
    'This base is used for displaying the values of the mantissa and exponent, so if it\'s 2 and the exponent base is 10, 1e10 is 100. It must be between 2 and 36. If you surround it in quotes or dashes, it\'ll be used as a list of digits rather than a base.': '该基数用于显示对数和指数，实际上就是数字的进制，如果将它设为2，且将指数的底数设为10，那么数字四将显示为100，数字十六将显示为10000，数字一百将显示为1e10(指数部分的数字二显示为10)。它必须设为2和36之间的数值。如果您输入两端带英文引号或者连接号的数字，则将使用相应的数字来表示，而不是代表进制，例如输入"19"则只使用1和9两个数字来表示其他数字。',
    'Exponent base ': '指数的底数',
    'This base is used for calculating the value of the exponent, so if it\'s 16 and the display base is 10, 1e2 is 256.': '该底数用于计算指数的具体数值，如果将它设为16，且将显示的基数设为10，则数字二百五十六将显示为1e2。',
    'Alphabet ': '字母',
    'This is used for Letters notation as the list of letters to use.': '用于字母记数法，决定使用的字母类型。',
    'Digits of precision': '数字标度(精确到小数点后哪一位)',
    'Usual': '通常情况',
    'Higher ': '更高精度',
    'This is used for some small values that are best shown precisely': '用于一些需要更精确显示的小数值',
    ' (such as Normal Challenge ': '(例如通常挑战',
    ' multiplier': '的倍率',
    'Inputs ': '输入框',
    'This is used for autobuyer inputs, and most other number inputs too.': '用于自动购买器及其他大部分数字输入框。',
    'Format ordinals ': '使用序数格式',
    'These aren\'t Ordinal Markup\'s infinite ordinals, but e.g. generator numbers, or more generally things which are the nth of something.': '并不是像序数增量里面的无限序数，而是指第X个这种类型的序数。',
    'Use base for AB settings ': '在自动购买器的输入框中使用底数',
    'This option only affects the input for each autobuyer (AB). Also, it doesn\'t take into account notation (except for Hex); autobuyer inputs will generally still use Scientific, though they will take your base and exponent into account.': '该选项只影响自动购买器的输入框。它不会考虑目前(除了十六进制记数法以外)的记数法；自动购买器在输入框中仍然使用科学计数法，但将使用相应的基数和底数。',
    'Use base for other inputs ': '在其他输入框中使用底数',
    'This option is like the above one for autobuyers, but affects all other number inputs (except the notation base and exponent ones, to avoid confusion).': '该选项与上面类似，但会影响其他所有数字输入框(除了记数法显示的基数和指数的底数，以免造成混乱)。',
    'Time display': '时间显示格式',
    'for example, ': '例如',
    'Notation on times': '在时间上使用记数法',
    'Hotkeys': '快捷键',
    'Decrease page size if page is too narrow': '如果页面太狭窄，则减少页面大小',
    'News (non-game-relevant messages at top of screen': '新闻(与游戏无关的消息，显示在屏幕上方',
    'Larger checkboxes': '使复选框变得更大',
    'Save/load notifications': '保存/载入通知',
    'Achievement notifications': '成就通知',
    'Complexity achievement notifications': '繁复成就通知',
    'Log/second settings ': '对数/秒设置',
    'This setting controls whether gain per second or log gain per second of things like IP is shown in various places. The default setting ': '该设置控制是否以对数/秒的格式显示部分数据。默认设置',
    'uses autobuyer settings.': '将使用自动购买器的设置。',
    'checks whether your relevant autobuyer is set to a mode that uses log/second.': '将根据相应的自动购买器模式来决定是否显示。',
    'Header reset buttons': '标头重置按钮',
    'Default': '默认',
    ' tab': '面板',
    'Max all mode ': '“最大化购买所有”的模式',
    'This setting controls what the M hotkey buys, and also what the Main tab "Max all" button buys. It also controls what the G hotkey buys (that is, whatever generators the M hotkey would buy).': '它可以控制快捷键M，和主要面板下的“最大化购买所有”按钮购买的内容。它还可以控制快捷键G购买的内容(即快捷键M购买的发生器种类)',
    'Normal generators and boosts': '通常发生器和推进',
    'Generators and upgrades in current tab': '目前面板下的发生器和升级',
    'Both': '上面二者都购买',
    'All generators and upgrades': '所有发生器和升级',
    'All generators, upgrades, and unlocks': '所有发生器，升级和解锁',
    'Current challenges in header': '标头上的目前挑战',
    'Next ℂC completion in header': '标头上的繁复挑战完成情况',
    'Reset buttons for hidden tabs': '使不显示的面板显示重置按钮',
    'Smaller header': '缩小标头',
    'Full study options': '完整课题选项',
    'Full power options': '完整能力选项',
    'Full finality shard options': '完整终焉碎片选项',
    'Exported save (also copied to clipboard': '导出的存档代码(同时也复制到剪贴板了',
    'Confirmations': '确认框',
    'Gaining permanence': '获得持久',
    'Complexity reset': '繁复强制重置',
    'Single study refund': '洗点单个课题',
    'Studies respec': '洗点课题',
    'Eternity challenge respec': '洗点永恒挑战',
    'Complexity challenge entering ': '进入繁复挑战',
    'This option is only used when the complexity challenge you\'re entering isn\'t yet unlocked.': '该选项只在您想要进入未解锁的挑战时生效。',
    'Power deletion': '删除能力',
    'Confirmation': '进行确认',
    'No confirmation': '不进行确认',
    'Single power unequip': '解除装备单个能力',
    'Powers unequip': '解除装备能力',
    'Finality shard upgrades respec': '洗点终焉碎片升级',
    'Preset change': '改变预设',
    'Preset deletion': '删除预设',
    'List of hotkeys': '快捷键列表',
    'Guide': '指南',
    'Discord': 'Discord频道',
    'Github repository (also has other stuff': 'Github仓库(还有其他一些东西',
    'This game uses ': '本游戏使用',
    'break_infinity': 'break_infinity',
    ' for working with large numbers, ': '来处理大数字，',
    'Antimatter Dimensions Notations': '反物质维度记数法格式',
    ' for displaying large numbers, and ': '来显示大数字，且还有',
    'pako': 'pako',
    ' (a javascript port of ': '(',
    'zlib': 'zlib',
    ') for making saves shorter. All three are under an MIT license (zlib is under the zlib license).': '的javascript移植版)来使生成存档变得更简单。以上三个都遵守MIT许可协议(zlib则是zlib开源协议)。',
    'Thanks to Universal Attractor (pre-infinity) and Antimatter Dimensions for game mechanics.': '感谢万象天引(Universal Attractor，在无限之前的阶段)和反物质维度提供了游戏机制的灵感。',
    'Thanks to the testers (Boo, Dravitar, Earth, Omsi, Pichu, Sere, SpectralFlame, others, and Jazz) for testing before release and suggesting features.': '感谢测试者们(Boo，Dravitar，Earth，Omsi，Pichu，Sere，SpectralFlame，others，Jazz)在发布之前帮忙测试和提出建议。',
    'Thanks to jdawson7 (clarifying strategy, improving guide), eQueline (suggesting many great QoL features), Kyleptune (suggesting the ability to change colors), and FIQ (noticing many UI confusions and inconsistencies, and suggesting a massive speed-up to autobuyers and max all).': '感谢jdawson7(明确策略，完善指南)，eQueline(提出很多关于游戏体验的建议)，Kyleptune(提出改变颜色的建议)，FIQ(注意到UI很多混乱和不一致的地方，提出关于大量加速自动购买器和最大化购买所有的建议)。',
    //#endregion
    //#region 成就
    'Easy': '易如反掌',
    'GG': '发发',
    'This power of two doesn\'t exist': '三心二意',
    'Halfway': '行程近半',
    '5G network': '五器朝元',
    'Hex generator?': '六六大顺？',
    'It\'s not luck': '七器其奇',
    'The last one': '一个也不能少',
    'Lose now, gain later': '失去现在，获得未来',
    'Double-boost': '双重推进',
    'That\'s a lot': '汗牛充栋',
    'That\'s still a lot': '浩如烟海',
    'Lose more now, gain more later': '失去更多，获得更多',
    'You can idle now': '可以放置了',
    'Reversed': '反转',
    'Too many stars spoil the universe': '星辰泛滥，玩坏宇宙',
    'Challenged': '有点挑战',
    'Hopefully they were the easy ones': '希望不会太难',
    'Uncapped': '上限突破',
    'Infinity?': '无限了？',
    'Nerf removal': '消除负面',
    'Lose nothing, gain anyway': '啥都不失，还是能得',
    'Stop-and-go': '走走停停',
    'Challenged again': '再次挑战',
    'Pull a fast one': '疾驰如电',
    'Tri-vial': '三下五除二',
    'You can skip IC8 and get this later': '您可以跳过无限挑战8，之后再来',
    'That took forever': '花费的时间是永远',
    'Hold infinity in the palm of your hand': '无限掌中置',
    'Not edutainment': '并非寓教于乐',
    'Longer than forever': '比永远更久远',
    'More nerf removal': '继续消除负面',
    'Normal achievement': '通常成就',
    'More stop-and-go': '继续走走停停',
    'Forever idle': '永远放置',
    'Forever challenged': '永远的挑战',
    'Not enough': '还不够',
    'Forever tired of all the "forever" achievements': '永远厌倦了“永远”成就',
    'It\'s hard to notice the nerf': '翻译翻译，什么叫削弱？',
    'Rainbow': '彩虹',
    'That took long enough': '真的够久了',
    'This achievement doesn\'t exist': '不存在的成就',
    'Fourth row hype': '第四行的宣传',
    'That doesn\'t sound right': '情况不对',
    'It\'s not simple': '并不简单',
    'Faster than a snail': '快过蜗牛',
    'More achievements?': '更多成就？',
    'Still two more rows here': '还剩两行',
    'Even more... this achievement name is overdone': '再次……这梗有点玩烂了',
    'Unpolluted': '不染红尘',
    'They\'re not challenges': '你们算什么挑战？',
    'Powerful': '强而有力',
    'You can probably delete some': '该删除一些了',
    'Next comes Sokoban': '接下来该推箱子了',
    'Very crafty': '能工巧匠',
    'Wait, there\'s no tickspeed?': '等一下，时间间隔呢？',
    'It is luck': '吉人天相',
    'Forever capped': '永远的上限',
    'Update before cap': '在达到上限之前升级',
    'Nearing the end': '终点已近',
    'Faster than another snail with the same speed': '还是快过蜗牛',
    'Permanently greener grass': '永远的绿草坪',
    'Last-mile delivery': '末端物流',
    'The end': '达到终点',
    'Unlocked': '已解锁',
    'Locked': '未解锁',
    //#endregion
    //#region 推进
    'best boost power this finality': '本次终焉最高的推力',
    'best boost power this complexity': '本次繁复最高的推力',
    //#endregion
    //#region 挑战
    'Exit challenge': '退出挑战',
    'Start challenge': '开始挑战',
    'Requires infinity': '需要进行无限重置',
    'already completed': '已完成',
    'this will complete it': '将完成它',
    'this will not complete it': '不会完成它',
    'Completed, running': '已完成，正在进行',
    'Completed': '已完成',
    'Running': '正在进行',
    //#endregion
    //#region 色度
    'grey': '灰色',
    'purple': '紫色',
    'orange': '橙色',
    'cyan': '青色',
    'green': '绿色',
    'red': '红色',
    'would be producing ': '本来要产生',
    ' except that it\'s already above the current chroma cap': '，但它已经超过目前的色度上限了',
    ' but are at the chroma cap': '，但它已经达到色度上限了',
    'would produce ': '本来要产生',
    ' except that it\'s already at the chroma cap': '，但它已经达到色度上限了',
    'are currently producing ': '目前在产生',
    'Will always be produced': '将常时产生',
    'Being produced, will be produced next': '正在产生，下次将产生它',
    'Being produced': '正在产生',
    'Will be produced next': '下次将产生它',
    ' will never get': '永远无法获得',
    'will never get': '永远无法获得',
    'already have': '已经拥有',
    'will get': '将获得',
    ' (due to chroma not being unlocked yet': '(由于您还未解锁色度',
    //#endregion
    //#region 目标
    'Complete all complexity achievements.': '完成所有繁复成就。',
    'unknown': '未知',
    'Reached': '已达成',
    'Not reached': '未达成',
    //#endregion
    //#region 新闻
    'You can disable those messages in options. But I guess you know that, since you enabled them.': '您可以在选项里关闭这些消息，不过我想您应该是知道的，因为是您自己开启了它们。',
    'Click this for a nonexistent secret achievement.': '点击此处可以获得一个不存在的秘密成就。',
    'can i just say that I\'m against news tickers': '我能说我反对滚动新闻吗',
    'help im trapped in a news ticker factory': '救命啊我被困在滚动新闻工厂里了',
    'Hello you are playing FE00000. The news ticker factory didn\'t have enough budget for the extra 0.': '您好，您正在玩的游戏名叫FE00000。滚动新闻工厂预算不足，没法补上最后那个0了。',
    'Imagine if these things scrolled across the screen. Then presumably they could be way longer.': '想象一下这些在屏幕上滚动的情况，应该会长很多的。',
    'Need some help? Check the guide in the Options tab!': '需要帮助吗？请查看选项面板下的指南！',
    'Star Trek: The Next Generators': '那些注定发生的，终究逃不过',
    'Lemme get some Dimbo- Boosts': '给我来点推进',
    'FE000000 lore when?': '什么时候才有FE000000的传说？',
    '\'Will there be new content?\' -everyone at some point (answer: no': '“还会有新内容吗？”————达到某个阶段后每个人都会问(答案：不会',
    '1: stars float in space, 2: cover yourself in stars, 3: wait for it to space, 4: fly': '1、星辰漂浮在太空之中，2、让身边布满星辰，3：等它漂浮到太空中，4：您就飞起来啦',
    'This is a serious warning about evil notation. Don\'t use it unless you want to not trust numbers.': '对邪恶记数法进行严重警告。请不要使用它，除非您不想再信任数字了。',
    'If it\'s an eternity how can you reach it in finite time?': '吾生也有涯，而永恒也无涯。以有涯随无涯，殆已！',
    'Much of this game was based on Antimatter Dimensions, which you should play (though it is a bit slower-paced).': '本游戏大部分内容都是基于反物质维度的，您应该也玩玩看(不过它可能会更慢一些)。',
    'You can report bugs on the game\'s Github repo or by joining the game\'s Discord server, both linked in Options.': '您可以通过本游戏的Github仓库或加入本游戏的Discord频道来报告碰到的错误，选项面板中有相应的超链接。',
    //#endregion
    //#region 通知
    'Achievement unlocked: Easy': '成就已解锁：易如反掌',
    'Achievement unlocked: GG': '成就已解锁：发发',
    'Achievement unlocked: This power of two doesn\'t exist': '成就已解锁：三心二意',
    'Achievement unlocked: Halfway': '成就已解锁：行程近半',
    'Achievement unlocked: 5G network': '成就已解锁：五器朝元',
    'Achievement unlocked: Hex generator?': '成就已解锁：六六大顺？',
    'Achievement unlocked: It\'s not luck': '成就已解锁：七器其奇',
    'Achievement unlocked: The last one': '成就已解锁：一个也不能少',
    'Achievement unlocked: Lose now, gain later': '成就已解锁：失去现在，获得未来',
    'Achievement unlocked: Double-boost': '成就已解锁：双重推进',
    'Achievement unlocked: That\'s a lot': '成就已解锁：汗牛充栋',
    'Achievement unlocked: That\'s still a lot': '成就已解锁：浩如烟海',
    'Achievement unlocked: Lose more now, gain more later': '成就已解锁：失去更多，获得更多',
    'Achievement unlocked: You can idle now': '成就已解锁：可以放置了',
    'Achievement unlocked: Reversed': '成就已解锁：反转',
    'Achievement unlocked: Too many stars spoil the universe': '成就已解锁：星辰泛滥，玩坏宇宙',
    'Achievement unlocked: Challenged': '成就已解锁：有点挑战',
    'Achievement unlocked: Hopefully they were the easy ones': '成就已解锁：希望不会太难',
    'Achievement unlocked: Uncapped': '成就已解锁：上限突破',
    'Achievement unlocked: Infinity?': '成就已解锁：无限了？',
    'Achievement unlocked: Nerf removal': '成就已解锁：消除负面',
    'Achievement unlocked: Lose nothing, gain anyway': '成就已解锁：啥都不失，还是能得',
    'Achievement unlocked: Stop-and-go': '成就已解锁：走走停停',
    'Achievement unlocked: Challenged again': '成就已解锁：再次挑战',
    'Achievement unlocked: Pull a fast one': '成就已解锁：疾驰如电',
    'Achievement unlocked: Tri-vial': '成就已解锁：三下五除二',
    'Achievement unlocked: You can skip IC8 and get this later': '成就已解锁：您可以跳过无限挑战8，之后再来',
    'Achievement unlocked: That took forever': '成就已解锁：花费的时间是永远',
    'Achievement unlocked: Hold infinity in the palm of your hand': '成就已解锁：无限掌中置',
    'Achievement unlocked: Not edutainment': '成就已解锁：并非寓教于乐',
    'Achievement unlocked: Longer than forever': '成就已解锁：比永远更久远',
    'Achievement unlocked: More nerf removal': '成就已解锁：继续消除负面',
    'Achievement unlocked: Normal achievement': '成就已解锁：通常成就',
    'Achievement unlocked: More stop-and-go': '成就已解锁：继续走走停停',
    'Achievement unlocked: Forever idle': '成就已解锁：永远放置',
    'Achievement unlocked: Forever challenged': '成就已解锁：永远的挑战',
    'Achievement unlocked: Not enough': '成就已解锁：还不够',
    'Achievement unlocked: Forever tired of all the "forever" achievements': '成就已解锁：永远厌倦了“永远”成就',
    'Achievement unlocked: It\'s hard to notice the nerf': '成就已解锁：翻译翻译，什么叫削弱？',
    'Achievement unlocked: Rainbow': '成就已解锁：彩虹',
    'Achievement unlocked: That took long enough': '成就已解锁：真的够久了',
    'Achievement unlocked: This achievement doesn\'t exist': '成就已解锁：不存在的成就',
    'Achievement unlocked: Fourth row hype': '成就已解锁：第四行的宣传',
    'Achievement unlocked: That doesn\'t sound right': '成就已解锁：情况不对',
    'Achievement unlocked: It\'s not simple': '成就已解锁：并不简单',
    'Achievement unlocked: Faster than a snail': '成就已解锁：快过蜗牛',
    'Achievement unlocked: More achievements?': '成就已解锁：更多成就？',
    'Achievement unlocked: Still two more rows here': '成就已解锁：还剩两行',
    'Achievement unlocked: Even more... this achievement name is overdone': '成就已解锁：再次……这梗有点玩烂了',
    'Achievement unlocked: Unpolluted': '成就已解锁：不染红尘',
    'Achievement unlocked: They\'re not challenges': '成就已解锁：你们算什么挑战？',
    'Achievement unlocked: Powerful': '成就已解锁：强而有力',
    'Achievement unlocked: You can probably delete some': '成就已解锁：该删除一些了',
    'Achievement unlocked: Next comes Sokoban': '成就已解锁：接下来该推箱子了',
    'Achievement unlocked: Very crafty': '成就已解锁：能工巧匠',
    'Achievement unlocked: Wait, there\'s no tickspeed?': '成就已解锁：等一下，时间间隔呢？',
    'Achievement unlocked: It is luck': '成就已解锁：吉人天相',
    'Achievement unlocked: Forever capped': '成就已解锁：永远的上限',
    'Achievement unlocked: Update before cap': '成就已解锁：在达到上限之前升级',
    'Achievement unlocked: Nearing the end': '成就已解锁：终点已近',
    'Achievement unlocked: Faster than another snail with the same speed': '成就已解锁：还是快过蜗牛',
    'Achievement unlocked: Permanently greener grass': '成就已解锁：永远的绿草坪',
    'Achievement unlocked: Last-mile delivery': '成就已解锁：末端物流',
    'Achievement unlocked: The end': '成就已解锁：达到终点',
    'Complexity achievement unlocked: One per generator': '繁复成就已解锁：一发一世界，一生一如来',
    'Complexity achievement unlocked: Forever isn\'t too long': '繁复成就已解锁：永恒，但并不永远',
    'Complexity achievement unlocked: More colorful than a potato': '繁复成就已解锁：青山绿水，白草红叶黄花',
    'Complexity achievement unlocked: Forgot something': '繁复成就已解锁：您好像把什么忘得一干二净了',
    'Complexity achievement unlocked: Actually a boost': '繁复成就已解锁：这才是真正的推进',
    'Complexity achievement unlocked: Time after time': '繁复成就已解锁：日复一日，年复一年',
    'Complexity achievement unlocked: After a hurricane': '繁复成就已解锁：不经历风雨，怎么见彩虹',
    'Complexity achievement unlocked: 3 * 7 * 11': '繁复成就已解锁：3 × 7 × 11',
    'Complexity achievement unlocked: No rest': '繁复成就已解锁：绝不停息',
    'Complexity achievement unlocked: Broke every stone': '繁复成就已解锁：所向披靡',
    'Complexity achievement unlocked: Shadeless': '繁复成就已解锁：无影无踪',
    'Complexity achievement unlocked: Thousand-theorem twilight': '繁复成就已解锁：千理暮云平',
    'Complexity achievement unlocked: Power beats knowledge': '繁复成就已解锁：力量胜过知识',
    'Complexity achievement unlocked: Calm EC': '繁复成就已解锁：寂静的永恒',
    'Complexity achievement unlocked: Nonzero-color theorem': '繁复成就已解锁：非零色定理',
    'Complexity achievement unlocked: On the other side': '繁复成就已解锁：登临彼岸',
    //#endregion
    //#region 选项
    'Redshift': '红移',
    'Blueshift': '蓝移',
    'Center': '中央',
    'Edge': '边缘',
    'On (gradient': '开启(渐变',
    'On (uniform': '开启(均匀',
    'Seconds': '秒数',
    'D:H:M:S': '天:时:分:秒',
    'Largest unit': '最大单位',
    'Dark': '黑暗',
    'Light': '光亮',
    'Vibrant': '明亮',
    'Dull': '暗淡',
    'Dull on challenges': '挑战变暗淡',
    'Small': '更小',
    //#endregion
    //#region 神谕
    'Same': '相同',
    'The Oracle has not said anything yet in this finality.': '神谕还没有在本次终焉中进行过预测。',
    //#endregion
    //#region 能力
    'cannot craft any rarity': '无法锻造任何稀有度的能力',
    'Produced in past finality': '在之前的终焉中产生',
    'Produced in future finalities': '将在未来的终焉中产生',
    'Produced after power unlock': '在能力解锁后产生',
    'Already crafted': '已经锻造了',
    'Produced by turning on power gain': '开启获取能力后产生',
    'Already produced': '已经产生了',
    //#endregion
    //#region 保存
    'Manually saved!': '已手动保存！',
    'Loaded save!': '已载入存档！',
    'Exported save!': '已导出存档！',
    'Game has been reset!': '游戏进度已重置！',
    //#endregion
    //#region 星辰
    'multiverse has': '多元宇宙',
    'multiverse and universe have': '多元宇宙和宇宙',
    'universe has': '宇宙',
    'the multiverse to not have collapsed': '多元宇宙未坍缩',
    'the multiverse and universe to not have collapsed': '多元宇宙和宇宙未坍缩',
    'the universe to not have collapsed': '宇宙未坍缩',
    //#endregion
    //#region 统计
    ' You are currently doing fast infinities due to holding the I hotkey.': '您正在进行快速无限重置，因为您按着快捷键I。',
    ' You are currently doing fast infinities due to your infinity autobuyer.': '您正在进行快速无限重置，因为您启用了无限自动购买器。',
    ' You are currently doing fast infinities due to an unknown cause (perhaps clicking the button quickly).': '您正在进行快速无限重置，但原因不明(可能是快速点击重置按钮)。',
    ' You are currently doing fast eternities due to holding the E hotkey.': '您正在进行快速永恒重置，因为您按着快捷键E。',
    ' You are currently doing fast eternities due to your eternity autobuyer.': '您正在进行快速永恒重置，因为您启用了永恒自动购买器。',
    ' You are currently doing fast eternities due to an unknown cause (perhaps clicking the button quickly).': '您正在进行快速永恒重置，但原因不明(可能是快速点击重置按钮)。',
    ' You are currently doing fast complexities due to holding the C hotkey.': '您正在进行快速繁复重置，因为您按着快捷键C。',
    ' You are currently doing fast complexities due to your complexity autobuyer.': '您正在进行快速繁复重置，因为您启用了繁复自动购买器。',
    ' You are currently doing fast complexities due to an unknown cause (perhaps clicking the button quickly).': '您正在进行快速无限繁复重置，但原因不明(可能是快速点击重置按钮)。',
    ' You are currently doing fast finalities due to holding the F hotkey.': '您正在进行快速终焉重置，因为您按着快捷键F。',
    ' You are currently doing fast finalities due to your finality autobuyer.': '您正在进行快速终焉重置，因为您启用了终焉自动购买器。',
    ' You are currently doing fast finalities due to an unknown cause (perhaps clicking the button quickly).': '您正在进行快速终焉重置，但原因不明(可能是快速点击重置按钮)。',
    //#endregion
    //#region 课题
    'Capped': '已达上限',
    'Buy': '购买',
    'Refund': '洗点',
    'Cost when study was bought': '购买时的花费',
    'Cost if study were most recent bought': '如果是现在进行购买的花费',
    //#endregion
    //#region 文本框
    'Close this': '关闭它',
    //#endregion
    //#region 更新显示效果
    'it': '它',
    'them': '它们',
    'Max all generators and upgrades (always displays as clickable': '最大化购买所有发生器和升级(总是可以点击',
    'Max all generators, upgrades, and unlocks (always displays as clickable': '最大化购买所有发生器，升级和解锁(总是可以点击',
    'Shown': '显示',
    'Hidden': '隐藏',
    'Disabled': '禁用',
    'Disabled (once unlocked': '禁用(解锁后',
    'Enabled': '启用',
    'Enabled (once unlocked': '启用(解锁后',
    'complexity or finality': '繁复或终焉',
    'Text Input': '文本输入',
    'Prompt': '提示框',
    'Completions': '完成阶层数',
    //#endregion
    //#region 无限
    'Requires more stars': '需要更多星辰',
    //#endregion
    //#region 永恒
    'Unlock challenge': '解锁挑战',
    'Another EC already unlocked': '已经解锁了另一个永恒挑战',
    'Requires more unspent theorems': '需要更多未花费的定理',
    'exit and start again': '退出并重新进入',
    'this would complete the current EC tier': '您已经完成了当前的永恒挑战阶层',
    ', too many infinities for more': '，无限次数太多，无法继续进行',
    'Active': '已生效',
    'the first infinity challenge': '第1个无限挑战',
    //#endregion
    //#region 繁复
    'One per generator': '一发一世界，一生一如来',
    'Forever isn\'t too long': '永恒，但并不永远',
    'More colorful than a potato': '青山绿水，白草红叶黄花',
    'Forgot something': '您好像把什么忘得一干二净了',
    'Actually a boost': '这才是真正的推进',
    'Time after time': '日复一日，年复一年',
    'After a hurricane': '不经历风雨，怎么见彩虹',
    '3 * 7 * 11': '3 × 7 × 11',
    'No rest': '绝不停息',
    'Broke every stone': '所向披靡',
    'Shadeless': '无影无踪',
    'Thousand-theorem twilight': '千理暮云平',
    'Power beats knowledge': '力量胜过知识',
    'Calm EC': '寂静的永恒',
    'Nonzero-color theorem': '非零色定理',
    'On the other side': '登临彼岸',
    'Not completed this finality': '本次终焉未完成过',
    ' (not in challenge': '(未进行挑战',
    ' (in challenge': '(正在进行挑战',
    //#endregion
    //#region 保持原样
    '': '',
    ' / ': ' / ',
    ' → ': ' → ',
    ' → +': ' → +',
    ' = ': ' = ',
    '?': '?',
    '/': '/',
    '^': '^',
    '↑': '↑',
    '↓': '↓',
    'Exported equipped powers (also copied to clipboard': 'Exported equipped powers (also copied to clipboard',
    'Exported finality shard upgrades (also copied to clipboard': 'Exported finality shard upgrades (also copied to clipboard',
    'Exported studies (also copied to clipboard': 'Exported studies (also copied to clipboard',
    'Exported tabs to show (also copied to clipboard': 'Exported tabs to show (also copied to clipboard',
    'This text should never appear.': 'This text should never appear.',
    //#endregion
}


//需处理的前缀
var cnPrefix = {
    "(-": "(-",
    "(+": "(+",
    "(": "(",
    "-": "-",
    "+": "+",
    ": ": "： ",
    "\n": "",
    "                    ": "",
    "              ": "",
    "            ": "",
}

//需处理的后缀
var cnPostfix = {
    ":": "：",
    "：": "：",
    ": ": "：",
    "： ": "：",
    ")": ")",
    "%": "%",
    "                    ": "",
    "              ": "",
    "            ": "",
    "\n": "",
}

//需排除的，正则匹配
var cnExcludeWhole = [
    /^x?\d+(\.\d+)?(e[+\-]?\d+)?\s*\-?$/, //12.34e+4
    /^\s*$/, //纯空格
    /^(.*)[\u4E00-\u9FFF]+(.*)$/, //不抓取内容
    /^\d?\.?\d*e([e,\.\d])+$/, //不抓取内容
    /^e\d+\.\d+$/, //不抓取内容
    /^\d{1,}:(\d{1,2}:)*\d{1,2}$/, //不抓取内容
    /^#[a-z0-9]{6}$/, //不抓取内容
];
var cnExcludePostfix = [
]

//正则替换，带数字的固定格式句子
//纯数字：(\d+)
//逗号：([\d\.,]+)
//小数点：([\d\.]+)
//原样输出的字段：(.+)
//换行加空格：\n(.+)
var cnRegReplace = new Map([
]);